One app menu style for every picker; links go Through me by default

- AppSelect / AppMenuButton (widgets/app_menu.dart): glass menu anchored
  to its button, check on the current item, keyboard and Esc; replaces
  the Material dropdowns in Settings, player settings, Jellyfin and the
  member menu. Material menus elsewhere get the same surface by theme.
- Link page: Through me is the main choice (you can't know which sites
  need cookies); Everyone / Server fetches it sit under "Other ways".

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-11 05:58:18 +03:00
1 parent 2a7b553597
commit 95cd668cfb
17 files changed
+630 -125

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@@ -10,6 +10,7 @@ import '../shaders/shader_presets.dart';
import '../state/session_state.dart';
import '../shell/motion.dart';
import '../state/settings.dart';
import '../widgets/app_menu.dart';
import 'uosc/buttons.dart';
import 'uosc/controls.dart';
@@ -56,27 +57,14 @@ class SettingRow extends StatelessWidget {
}
}
DropdownButton<T> _dropdown<T>({
AppSelect<T> _dropdown<T>({
required Key key,
required T value,
required List<(T, String)> items,
required ValueChanged<T> onChanged,
bool expanded = false,
}) =>
DropdownButton<T>(
key: key,
value: value,
isExpanded: expanded,
underline: const SizedBox.shrink(),
borderRadius: BorderRadius.circular(10),
items: [
for (final (v, label) in items)
DropdownMenuItem(value: v, child: Text(label, maxLines: 1, overflow: TextOverflow.ellipsis)),
],
onChanged: (v) {
if (v != null) onChanged(v);
},
);
AppSelect<T>(key: key, value: value, items: items, onChanged: onChanged, expanded: expanded);
/// Standard (our bars over media_kit's controls) or uosc. Live.
class PlayerDesignSetting extends StatelessWidget {