Protocol 10 presence gate, drop/paste anywhere, quick UI fixes

Ready gate: whoever is in the server while it is not playing counts (joining
while playing does not pause anyone); a swap counts everyone present and
keeps ready flags; the quorum rule is gone. Optional 'Unready when the
video changes'. No 'Skip 1:30' guess when the media has chapters.

Drag & drop and Ctrl+V anywhere (fox_utils): files, folders and links get a
small card asking how to open them. Files series start collapsed.

UI: Tab never moves focus and Space is always ready outside text fields;
chat focuses its field; unread badge on uosc and a chip in fullscreen;
people-only chat with an Activity toggle; skip pills show 5 s then with
the controls; volume up to 150%; own avatar same size as the party.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-09 07:06:48 +03:00
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commit 8effa573a0
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import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import '../state/session_state.dart';
import 'text_focus.dart';
/// Tab and Shift+Tab never move focus (the app's [Shortcuts] override):
/// a button that got focus that way would be pressed by Space, the ready
/// key.
Map<ShortcutActivator, Intent> get appShortcuts => {
...WidgetsApp.defaultShortcuts,
const SingleActivator(LogicalKeyboardKey.tab): const DoNothingIntent(),
const SingleActivator(LogicalKeyboardKey.tab, shift: true): const DoNothingIntent(),
};
/// The window's two app-wide keys, ahead of whatever has focus: while in a
/// server, Space is ready / not ready and Tab opens or closes the chat,
/// on every tab and in every player mode. Not while a text field has
/// focus (the chat field handles Tab and Esc itself) nor while a dialog or
/// menu is in front of [child].
class AppKeys extends StatefulWidget {
/// Who toggles the chat, latest first: the strip while it is shown, the
/// full player in fullscreen (both hold the shell's toggle).
static final _chatToggles = <VoidCallback>[];
static void addChatToggle(VoidCallback f) => _chatToggles.add(f);
static void removeChatToggle(VoidCallback f) => _chatToggles.remove(f);
/// Space; tests count presses instead of sending them.
final VoidCallback? onToggleReady;
final Widget child;
const AppKeys({super.key, this.onToggleReady, required this.child});
@override
State<AppKeys> createState() => _AppKeysState();
}
class _AppKeysState extends State<AppKeys> {
@override
void initState() {
super.initState();
HardwareKeyboard.instance.addHandler(_key);
}
@override
void dispose() {
HardwareKeyboard.instance.removeHandler(_key);
super.dispose();
}
bool _key(KeyEvent event) {
if (event is! KeyDownEvent || !mounted) return false;
final key = event.logicalKey;
if (key != LogicalKeyboardKey.space && key != LogicalKeyboardKey.tab) return false;
if (SessionState.instance.route.peek() != AppRoute.session) return false;
if (ModalRoute.of(context)?.isCurrent == false) return false;
if (textInputFocused()) return false;
final keys = HardwareKeyboard.instance;
if (keys.isControlPressed || keys.isAltPressed || keys.isMetaPressed) return false;
if (key == LogicalKeyboardKey.space) {
(widget.onToggleReady ?? SessionState.instance.coordinator.toggleReady)();
return true;
}
final toggles = AppKeys._chatToggles;
if (toggles.isEmpty) return false;
toggles.last();
return true;
}
@override
Widget build(BuildContext context) => widget.child;
}
/// Registers [onToggle] with [AppKeys] while mounted.
class ChatKey extends StatefulWidget {
final VoidCallback onToggle;
final Widget child;
const ChatKey({super.key, required this.onToggle, required this.child});
@override
State<ChatKey> createState() => _ChatKeyState();
}
class _ChatKeyState extends State<ChatKey> {
void _toggle() => widget.onToggle();
@override
void initState() {
super.initState();
AppKeys.addChatToggle(_toggle);
}
@override
void dispose() {
AppKeys.removeChatToggle(_toggle);
super.dispose();
}
@override
Widget build(BuildContext context) => widget.child;
}