Protocol 10 presence gate, drop/paste anywhere, quick UI fixes
Ready gate: whoever is in the server while it is not playing counts (joining while playing does not pause anyone); a swap counts everyone present and keeps ready flags; the quorum rule is gone. Optional 'Unready when the video changes'. No 'Skip 1:30' guess when the media has chapters. Drag & drop and Ctrl+V anywhere (fox_utils): files, folders and links get a small card asking how to open them. Files series start collapsed. UI: Tab never moves focus and Space is always ready outside text fields; chat focuses its field; unread badge on uosc and a chip in fullscreen; people-only chat with an Activity toggle; skip pills show 5 s then with the controls; volume up to 150%; own avatar same size as the party. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -193,7 +193,7 @@ class _PlayerStatusState extends State<PlayerStatus> {
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child: GestureDetector(
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key: const ValueKey('player-status'),
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onTap: ready ? coord.toggleReady : null,
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child: _Glass(
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child: PlayerGlass(
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child: AnimatedSize(
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duration: easeTime,
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curve: ease,
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@@ -217,9 +217,10 @@ class _PlayerStatusState extends State<PlayerStatus> {
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}
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}
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class _Glass extends StatelessWidget {
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/// Frosted dark glass in a pill: the status pill, the unread chip.
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class PlayerGlass extends StatelessWidget {
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final Widget child;
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const _Glass({required this.child});
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const PlayerGlass({super.key, required this.child});
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@override
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Widget build(BuildContext context) {
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