Protocol 10 presence gate, drop/paste anywhere, quick UI fixes

Ready gate: whoever is in the server while it is not playing counts (joining
while playing does not pause anyone); a swap counts everyone present and
keeps ready flags; the quorum rule is gone. Optional 'Unready when the
video changes'. No 'Skip 1:30' guess when the media has chapters.

Drag & drop and Ctrl+V anywhere (fox_utils): files, folders and links get a
small card asking how to open them. Files series start collapsed.

UI: Tab never moves focus and Space is always ready outside text fields;
chat focuses its field; unread badge on uosc and a chip in fullscreen;
people-only chat with an Activity toggle; skip pills show 5 s then with
the controls; volume up to 150%; own avatar same size as the party.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-09 07:06:48 +03:00
1 parent 5f22be6c20
commit 8effa573a0
38 files changed
+1529 -303

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@@ -193,7 +193,7 @@ class _PlayerStatusState extends State<PlayerStatus> {
child: GestureDetector(
key: const ValueKey('player-status'),
onTap: ready ? coord.toggleReady : null,
child: _Glass(
child: PlayerGlass(
child: AnimatedSize(
duration: easeTime,
curve: ease,
@@ -217,9 +217,10 @@ class _PlayerStatusState extends State<PlayerStatus> {
}
}
class _Glass extends StatelessWidget {
/// Frosted dark glass in a pill: the status pill, the unread chip.
class PlayerGlass extends StatelessWidget {
final Widget child;
const _Glass({required this.child});
const PlayerGlass({super.key, required this.child});
@override
Widget build(BuildContext context) {