Protocol 10 presence gate, drop/paste anywhere, quick UI fixes
Ready gate: whoever is in the server while it is not playing counts (joining while playing does not pause anyone); a swap counts everyone present and keeps ready flags; the quorum rule is gone. Optional 'Unready when the video changes'. No 'Skip 1:30' guess when the media has chapters. Drag & drop and Ctrl+V anywhere (fox_utils): files, folders and links get a small card asking how to open them. Files series start collapsed. UI: Tab never moves focus and Space is always ready outside text fields; chat focuses its field; unread badge on uosc and a chip in fullscreen; people-only chat with an Activity toggle; skip pills show 5 s then with the controls; volume up to 150%; own avatar same size as the party. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -26,6 +26,8 @@ class UoscControls extends StatefulWidget {
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final Widget? topLeft;
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final VoidCallback? onDoubleTap;
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final Duration hideAfter;
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/// Follows whether the controls are up (for overlays outside them).
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final ValueNotifier<bool>? shown;
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const UoscControls({
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super.key,
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required this.timeline,
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@@ -35,6 +37,7 @@ class UoscControls extends StatefulWidget {
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this.topLeft,
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this.onDoubleTap,
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this.hideAfter = const Duration(seconds: 3),
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this.shown,
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});
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static const buttonRowHeight = 40.0;
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@@ -58,6 +61,10 @@ class UoscControlsState extends State<UoscControls> {
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@override
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void initState() {
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super.initState();
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// Not during this build: an overlay listening to [shown] may be built.
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WidgetsBinding.instance.addPostFrameCallback((_) {
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if (mounted) widget.shown?.value = true;
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});
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_hideLater();
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}
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@@ -69,7 +76,10 @@ class UoscControlsState extends State<UoscControls> {
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/// Show the controls and restart the hide countdown.
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void wake() {
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if (!_visible && mounted) setState(() => _visible = true);
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if (!_visible && mounted) {
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setState(() => _visible = true);
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widget.shown?.value = true;
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}
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_hideLater();
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}
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@@ -98,6 +108,7 @@ class UoscControlsState extends State<UoscControls> {
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void _hide() {
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if (!mounted || _holds > 0 || !_visible) return;
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setState(() => _visible = false);
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widget.shown?.value = false;
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}
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@override
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