Protocol 11: sit out replaces kicking; nudge
Anyone can sit anyone out (host included); only you bring yourself back. Out members stay in chat and the party, never block or count, and load no media; a card with the live position and Join back (Space) replaces the video. The mini player's x sits you out; optionally idle does too. Nudge: the server forwards it to the target only (3/s, 20/min per sender); the target hears the nudge sound, gets a toast and a taskbar attention request. Kick, its messages, errors and dialog are gone. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -30,6 +30,7 @@ import 'avatar.dart';
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import 'motion.dart';
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import 'now_playing_title.dart';
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import 'player_status.dart';
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import 'sit_out_card.dart';
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import 'start_banner.dart';
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/// Where the session's video is shown: nowhere, the floating mini player,
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@@ -298,6 +299,9 @@ class _SessionPlayerState extends State<SessionPlayer> {
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if (widget.fullscreen) ...[_pausedParty(), _unreadChip()],
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] else
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_miniOverlay(),
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// Sitting out: nothing is loaded; the card covers the
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// empty player (which stays mounted for joining back).
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if (_coord.selfOut.value) _sitOut(),
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],
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);
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}),
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@@ -784,6 +788,38 @@ class _SessionPlayerState extends State<SessionPlayer> {
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),
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);
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/// [SitOutCard] with the mini's (or the full player's) expand /
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/// collapse and close.
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Widget _sitOut() => Positioned.fill(
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child: Stack(
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fit: StackFit.expand,
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children: [
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SitOutCard(key: const ValueKey('sit-out-card'), compact: !_full),
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Positioned(
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top: 4,
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right: 4,
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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IconButton(
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focusNode: _noFocus,
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onPressed: _full ? widget.onCollapse : widget.onExpand,
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tooltip: _full ? 'Small player' : 'Expand',
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icon: Icon(_full ? Icons.close_fullscreen : Icons.open_in_full, color: Colors.white, size: 18),
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),
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IconButton(
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focusNode: _noFocus,
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onPressed: widget.onClose,
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tooltip: 'Close the player',
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icon: const Icon(Icons.close, color: Colors.white, size: 18),
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),
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],
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),
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),
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],
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),
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);
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/// Mini: title, expand and close on hover; ready, time and a seekable
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/// bar at the bottom. A thin progress line stays while not hovered.
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Widget _miniOverlay() {
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@@ -823,7 +859,7 @@ class _SessionPlayerState extends State<SessionPlayer> {
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IconButton(
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focusNode: _noFocus,
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onPressed: widget.onClose,
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tooltip: 'Stop watching (stay in the server)',
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tooltip: 'Sit out (stay in the server)',
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icon: const Icon(Icons.close, color: Colors.white, size: 18),
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),
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],
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