Protocol 11: sit out replaces kicking; nudge

Anyone can sit anyone out (host included); only you bring yourself back.
Out members stay in chat and the party, never block or count, and load no
media; a card with the live position and Join back (Space) replaces the
video. The mini player's x sits you out; optionally idle does too. Nudge:
the server forwards it to the target only (3/s, 20/min per sender); the
target hears the nudge sound, gets a toast and a taskbar attention
request. Kick, its messages, errors and dialog are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-09 21:05:35 +03:00
1 parent dbfd351ee4
commit 8b81da4069
46 files changed
+855 -599

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@@ -11,7 +11,6 @@ import '../screens/session/jellyfin_widgets.dart' show ViaHostBadge;
import '../state/session_state.dart';
import '../update/update_controller.dart';
import '../widgets/app_keys.dart';
import '../widgets/dialogs.dart';
import '../widgets/window_buttons.dart';
import 'avatar.dart';
import 'motion.dart';
@@ -337,7 +336,8 @@ class StripTab extends StatelessWidget {
}
/// Who is in the server, from the avatars: status, host / relay pills,
/// per member force ready and kick, and the address to invite friends.
/// per member force ready, nudge and sit out, and the address to invite
/// friends.
Future<void> showMembersCard(BuildContext context) => showPopover<void>(
context,
at: const Alignment(0.7, -0.84),
@@ -469,6 +469,8 @@ class _MemberTile extends StatelessWidget {
final m = member;
final status = m.stale
? 'reconnecting…'
: m.out
? 'sitting out'
: info.buffering
? 'buffering ${m.buffered.toStringAsFixed(1)} s'
: m.ready
@@ -494,27 +496,30 @@ class _MemberTile extends StatelessWidget {
trailing: PopupMenuButton<String>(
tooltip: 'More',
icon: const Icon(Icons.more_vert, size: 18),
onSelected: (v) async {
if (v == 'force') {
coord.forceTarget(m.id, !m.ready);
} else if (v == 'kick') {
final ok = await showKickConfirmDialog(context, m.name);
if (ok == true) coord.kick(m.id);
onSelected: (v) {
switch (v) {
case 'force':
coord.forceTarget(m.id, !m.ready);
case 'nudge':
coord.nudgeMember(m.id);
case 'out':
coord.sitOut(m.id);
case 'back':
coord.joinBack();
}
},
itemBuilder: (_) => [
PopupMenuItem(
value: 'force',
child: Text(m.ready ? 'Force unready' : 'Force ready'),
),
if (!info.self && !info.host)
if (!m.out)
PopupMenuItem(
value: 'kick',
child: Text(
'Kick',
style: TextStyle(color: Theme.of(context).colorScheme.error),
),
value: 'force',
child: Text(m.ready ? 'Force unready' : 'Force ready'),
),
if (!info.self)
const PopupMenuItem(value: 'nudge', child: Text('Nudge')),
if (info.self && m.out)
const PopupMenuItem(value: 'back', child: Text('Join back'))
else if (!m.out)
const PopupMenuItem(value: 'out', child: Text('Sit out')),
],
),
);