Player overlay as one piece, Up next always warm and on every source, Jellyfin never unmarks a watched episode

- Overlay: one layout for both designs (top bar with Up next as one of
  its buttons; one action band above the controls for the status pill,
  skips, next episode and end cards), one glass recipe (AppGlass) and
  one pill (FloatingPill); hovering any of them, or the open queue,
  holds the controls up.
- Up next: the first item (or the first continuation episode) is kept
  resolved on the app that puts it up, refreshed before it expires;
  Schedule and drop/paste can queue too.
- Jellyfin: WatchSession (core) counts real watched coverage; an
  episode is watched at 80 % or at its ending after half; a played one
  is re-marked after Playing (10.11 unmarks on open) and never gets a
  position; a peek leaves the old resume point; part-way resume points
  stay under 85 %.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-11 07:53:42 +03:00
1 parent 6b10cae4e6
commit 771b961b32
27 files changed
+1396 -558

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@@ -105,6 +105,10 @@ enum HandoffAction {
addFolder,
/// Open Library → Link with the URL filled.
openLink,
/// Add the videos (or the link, in the Link page's mode) to Up next.
queue,
/// The same, right after what plays.
playNext,
}
/// The card asking how to open a [Handoff] (videos, a folder or a link);
@@ -113,7 +117,9 @@ class HandoffCard extends StatelessWidget {
final Handoff item;
/// Nobody else watches (offline or solo): videos play, no relay talk.
final bool solo;
const HandoffCard({super.key, required this.item, required this.solo});
/// In a server: videos and links can go to Up next.
final bool queue;
const HandoffCard({super.key, required this.item, required this.solo, this.queue = false});
@override
Widget build(BuildContext context) {
@@ -124,6 +130,13 @@ class HandoffCard extends StatelessWidget {
key: ValueKey('handoff-${a.name}'), onPressed: () => pick(a), icon: Icon(icon, size: 18), label: Text(label))
: OutlinedButton.icon(
key: ValueKey('handoff-${a.name}'), onPressed: () => pick(a), icon: Icon(icon, size: 18), label: Text(label));
final many = switch (item) { HandoffVideos(:final paths) => paths.length > 1, _ => false };
final queueButtons = [
if (queue) ...[
button(HandoffAction.queue, Icons.playlist_add_rounded, many ? 'Add all to queue' : 'Add to queue'),
button(HandoffAction.playNext, Icons.queue_play_next_rounded, many ? 'Play all next' : 'Play next'),
],
];
final (IconData icon, String title, String detail, List<Widget> buttons) = switch (item) {
HandoffVideos(:final paths) => (
@@ -132,6 +145,7 @@ class HandoffCard extends StatelessWidget {
paths.length > 1 ? 'and ${paths.length - 1} more · the first one goes up' : 'A video on this computer',
[
button(HandoffAction.putUp, Icons.play_arrow, solo ? 'Play' : 'Put it up', primary: true),
...queueButtons,
button(HandoffAction.addFolder, Icons.create_new_folder_outlined, 'Add its folder to Files'),
],
),
@@ -148,6 +162,7 @@ class HandoffCard extends StatelessWidget {
[
button(HandoffAction.openLink, Icons.link, solo ? 'Open in Link' : 'Put it up as a link…',
primary: true),
...queueButtons,
],
),
HandoffImage() || HandoffNothing() => (Icons.help_outline, '', '', const <Widget>[]),