Restructure step 6: what's next and watch tracking
- What's next is the server's: state.advance counts down (10 s) when the media finishes with an Up next item first, holds while its performer or warm source is gone, and sets queuePlay at its end; cancel is shared, a seek or swap ends it; the server skips items nobody can put up. Shared rules in core whats_next.dart; the app's janitor, per-screen countdown and end-of-episode card are gone. - The continuation (next Jellyfin episode, next file of a local show with its gaps) is an auto item under "Continues with", prepared like Up next's first item. - Watch tracking by time In (D3): only time played while this viewer is in counts; away, paused, held, jumps and stalls never do (P7, P9). WatchTracker + device WatchHistory (files, links); Jellyfin progress reads the same watch; records are the AniList seam. - A server restart no longer loses what played: apps hold their media and one offers it back (swap.restore, first offer wins), Up next is re-added, the source re-feeds, and the watch carries on. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -419,16 +419,14 @@ class _SessionPlayerState extends State<SessionPlayer> {
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});
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}
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/// The action area's right end: the end-of-media card (Up next, else the
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/// next episode; it stays up), else the pills, shown only with the
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/// The action area's right end: the end-of-media card (Up next, else
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/// the continuation; it stays up), else the pills, shown only with the
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/// controls ([PillGate]).
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Widget _actionSide() {
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final coord = _coord;
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return SignalBuilder(
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builder: (context) {
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final next = coord.nextEpisode.value;
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final countdown = coord.autoAdvance.value;
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// Up next goes before the next episode.
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final upNext = coord.queue.countdown.value;
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final finished = coord.serverState.value?.transport == 'finished';
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final pill = coord.nextPromptVisible.value;
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@@ -437,18 +435,6 @@ class _SessionPlayerState extends State<SessionPlayer> {
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if (upNext != null && finished) {
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return ControlsHoldRegion(hold: _hold, child: UpNextCard(queue: coord.queue, countdown: upNext));
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}
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// "Clear" in Up next hides the next episode for this media.
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if (next != null && (finished || countdown != null) && coord.queue.shownContinuation.value.isNotEmpty) {
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return ControlsHoldRegion(
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hold: _hold,
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child: EndOfEpisodeCard(
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next: next,
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countdown: countdown,
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onPlayNow: coord.playNextEpisode,
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onCancel: coord.cancelAutoAdvance,
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),
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);
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}
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if (!showNext && skip == null) return const SizedBox.shrink();
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return Column(
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mainAxisSize: MainAxisSize.min,
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