Player: quick chat box, danmaku notifications, the player panel, smooth subtitle lift

- Quick chat (Enter in the full player, whatever plays): a box at the
  bottom centre in the control bar's place, compact and widening with
  the text, sharing its draft with the chat panel; Enter sends, Esc or an
  empty Enter closes, it closes by itself after 8 s without typing (the
  draft stays). Keys go to it; the Enter that opened it no longer reaches
  a focused button. Typing never shows the cursor or the controls: the
  frame wakes only on real mouse movement and holds the controls hidden
  while the box or its echo is up. Your sent line shows as an echo (or
  flies as your own danmaku line); your own chat toast is not repeated.
- Subtitle lift: always for the box, for the control bar as a setting
  (off); 4 eased-out sub-pos steps 42 ms apart instead of one per frame.
- Notifications: Toasts / Danmaku (off by default): chat and short notices
  fly over the full player, problems stay toasts; every knob of the look
  plus boldness, persisted, with a live preview strip in Settings.
- Player panel: ⚙ → Player settings docks a foldable glass panel at the
  right (tracks, subtitle size and lift, picture, volume, notifications,
  controls) in place of the card; Esc closes it.
- Danmaku preview: the mock dialogue follows the lift; the stand-in page
  has the chat box too.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-18 17:29:13 +03:00
1 parent 6048fbe7d1
commit 69fae18fdc
29 files changed
+2755 -581

No files matched your search

+166 -84
View File
@@ -1,7 +1,9 @@
import 'dart:async';
import 'dart:math' as math;
import 'package:flutter/foundation.dart' show ValueListenable;
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:signals/signals_flutter.dart';
import '../controls/minimal/style.dart';
@@ -10,9 +12,12 @@ import '../session/notifier.dart' show ToastItem;
import '../session/session_coordinator.dart' show SessionCoordinator;
import '../shell/avatar.dart' show AvatarInfo, avatarForName, colorForName, memberAvatarInfo, selfAvatarInfo;
import '../shell/motion.dart';
import '../shell/quick_chat.dart';
import '../shell/video_view.dart' show SubtitleLift;
import '../app/app_graph.dart' show AppScope;
import '../widgets/app_menu.dart' show AppGlass, AppMenuStyle;
import 'danmaku.dart';
import 'danmaku_notices.dart' show danmakuForToast;
// Dev builds only (Settings → About → Developer): try the danmaku look on
// the real player (when something is loaded) or on a stand-in picture,
@@ -25,7 +30,7 @@ class DanmakuPreview {
/// Shown over the full session player.
final active = signal(false);
final style = signal(const DanmakuStyle());
final Signal<DanmakuStyle> style;
/// A random stream: lines per minute, lengths from one word to a long
/// sentence, CJK and emoji among them.
@@ -50,7 +55,9 @@ class DanmakuPreview {
Timer? _autoTimer;
late final void Function() _stopAuto;
DanmakuPreview() {
/// Starts from [style] (the user's look, Settings → Notifications &
/// sounds); the preview's knobs change only the preview.
DanmakuPreview({DanmakuStyle style = const DanmakuStyle()}) : style = signal(style) {
_stopAuto = effect(() {
final on = auto.value;
autoRate.value;
@@ -127,41 +134,15 @@ class DanmakuPreview {
return sample(DanmakuKind.upNext);
}
/// A toast of this session as a line: chat (name, then the message),
/// joins, leaves, Up next adds; the rest (problems) stay toasts.
DanmakuItem? fromToast(ToastItem t, {String? selfName}) {
final who = t.actor;
if (who == null || who.isEmpty) {
return t.text.toLowerCase().startsWith('starting')
? DanmakuItem(kind: DanmakuKind.starting, text: '▶ ${t.text}')
: null;
}
final color = colorForName(who);
/// A toast of this session as a line, as "Notifications: Danmaku" maps
/// it ([danmakuForToast]); the rest (problems) stay toasts.
DanmakuItem? fromToast(ToastItem t) {
final c = coord;
final avatar = c == null ? AvatarInfo(name: who, color: color) : avatarForName(who, c, t.actorId);
if (t.chat && t.text.startsWith('$who: ')) {
return DanmakuItem(
kind: DanmakuKind.chat,
sender: who,
senderColor: color,
text: t.text.substring(who.length + 2),
own: who == selfName,
avatar: avatar);
}
final rest = t.text.startsWith('$who ') ? t.text.substring(who.length + 1) : t.text;
final kind = rest.startsWith('joined')
? DanmakuKind.join
: rest.startsWith('left')
? DanmakuKind.leave
: rest.startsWith('added')
? DanmakuKind.upNext
: null;
if (kind == null) return null;
return DanmakuItem(kind: kind, sender: who, senderColor: color, text: rest, avatar: avatar);
return danmakuForToast(t, avatar: c == null ? null : (name, id) => avatarForName(name, c, id));
}
/// Follows [toasts] while [live] is on; returns the stop.
void Function() watchToasts(ReadonlySignal<List<ToastItem>> toasts, {String? selfName}) {
void Function() watchToasts(ReadonlySignal<List<ToastItem>> toasts) {
var seen = {for (final t in toasts.peek()) t.id};
return effect(() {
final items = toasts.value;
@@ -169,7 +150,7 @@ class DanmakuPreview {
untracked(() {
for (final t in items) {
if (!seen.add(t.id) || !on) continue;
final line = fromToast(t, selfName: selfName);
final line = fromToast(t);
if (line != null) controller.add(line);
}
seen = {for (final t in items) t.id};
@@ -209,7 +190,11 @@ class DanmakuPreview {
/// picture; lets clicks through.
class DanmakuPreviewLayers extends StatelessWidget {
final DanmakuPreview preview;
const DanmakuPreviewLayers({super.key, required this.preview});
/// The covered bottom the mock dialogue moves above, as the real
/// subtitles do ([SubtitleLift]).
final ValueListenable<double>? lift;
const DanmakuPreviewLayers({super.key, required this.preview, this.lift});
@override
Widget build(BuildContext context) {
@@ -218,7 +203,7 @@ class DanmakuPreviewLayers extends StatelessWidget {
builder: (context) => Stack(
fit: StackFit.expand,
children: [
MockSubtitles(top: preview.mockTop.value, bottom: preview.mockBottom.value),
MockSubtitles(top: preview.mockTop.value, bottom: preview.mockBottom.value, lift: lift),
DanmakuLayer(controller: preview.controller, style: preview.style.value, accent: accent),
],
),
@@ -227,11 +212,14 @@ class DanmakuPreviewLayers extends StatelessWidget {
}
/// Stand-ins for subtitles where real ones sit: an ASS sign at the top
/// (`\an8`, yellow serif) and two lines of dialogue at the bottom.
/// (`\an8`, yellow serif) and two lines of dialogue at the bottom. The
/// dialogue moves up by [lift] (px covered at the bottom) in the same
/// steps as mpv's `sub-pos` moves the real ones; the sign stays.
class MockSubtitles extends StatelessWidget {
final bool top;
final bool bottom;
const MockSubtitles({super.key, required this.top, required this.bottom});
final ValueListenable<double>? lift;
const MockSubtitles({super.key, required this.top, required this.bottom, this.lift});
static Widget _outlined(String text, TextStyle style, double outline) => Stack(
children: [
@@ -276,10 +264,15 @@ class MockSubtitles extends StatelessWidget {
),
),
if (bottom)
Positioned(
left: 0,
right: 0,
bottom: h * 0.05,
ValueListenableBuilder<double>(
valueListenable: lift ?? const AlwaysStoppedAnimation(0.0),
builder: (context, up, child) => Positioned(
key: const ValueKey('mock-dialogue'),
left: 0,
right: 0,
bottom: h * 0.05 + up,
child: child!,
),
child: Center(
child: _outlined(
'I told you the controls would cover this line.\nThey never do now — or do they?',
@@ -299,15 +292,29 @@ class MockSubtitles extends StatelessWidget {
/// fields drifting over a dusk gradient, so motion and contrast behind
/// the lines are realistic.
class DanmakuStandIn extends StatefulWidget {
const DanmakuStandIn({super.key});
/// False: a still picture (the settings' strip while it rests).
final bool animate;
const DanmakuStandIn({super.key, this.animate = true});
@override
State<DanmakuStandIn> createState() => _DanmakuStandInState();
}
class _DanmakuStandInState extends State<DanmakuStandIn> with SingleTickerProviderStateMixin {
late final AnimationController _clock =
AnimationController(vsync: this, duration: const Duration(seconds: 60))..repeat();
late final AnimationController _clock = AnimationController(vsync: this, duration: const Duration(seconds: 60));
@override
void initState() {
super.initState();
if (widget.animate) _clock.repeat();
}
@override
void didUpdateWidget(DanmakuStandIn old) {
super.didUpdateWidget(old);
if (widget.animate && !_clock.isAnimating) _clock.repeat();
if (!widget.animate && _clock.isAnimating) _clock.stop();
}
@override
void dispose() {
@@ -521,6 +528,8 @@ class _DanmakuPanelState extends State<DanmakuPanel> {
_Slider('Opacity', s.opacity, 0.3, 1, '${(s.opacity * 100).round()} %',
(v) => _style((s) => s.copyWith(opacity: v))),
_Slider('Size', s.size, 0.6, 1.8, '×${s.size.toStringAsFixed(2)}', (v) => _style((s) => s.copyWith(size: v))),
_Slider('Bold', s.weight.toDouble(), 400, 900, '${s.weight}',
(v) => _style((s) => s.copyWith(weight: (v / 100).round() * 100))),
_Slider('Outline', s.outline, 0, 4, '${s.outline.toStringAsFixed(1)} px',
(v) => _style((s) => s.copyWith(outline: v))),
_Toggle('Avatars', s.avatars, (v) => _style((s) => s.copyWith(avatars: v))),
@@ -679,54 +688,127 @@ Future<void> showDanmakuPreviewPage(BuildContext context, DanmakuPreview preview
),
);
class DanmakuPreviewPage extends StatelessWidget {
class DanmakuPreviewPage extends StatefulWidget {
final DanmakuPreview preview;
const DanmakuPreviewPage({super.key, required this.preview});
@override
State<DanmakuPreviewPage> createState() => _DanmakuPreviewPageState();
}
/// The page also has the quick chat box (Enter): what you send flies as
/// your own line, and the mock dialogue moves above the box in the lift's
/// steps, as the real subtitles do over the player.
class _DanmakuPreviewPageState extends State<DanmakuPreviewPage> {
final _chat = QuickChat();
final _lift = SubtitleLift();
final _pageFocus = FocusNode(debugLabel: 'danmaku preview');
double _boxH = QuickChatBox.height;
DanmakuPreview get preview => widget.preview;
@override
void initState() {
super.initState();
_chat.open.addListener(_retarget);
WidgetsBinding.instance.addPostFrameCallback((_) => _pageFocus.requestFocus());
}
@override
void dispose() {
_chat.open.removeListener(_retarget);
_chat.dispose();
_lift.dispose();
_pageFocus.dispose();
super.dispose();
}
void _retarget() {
final s = AppScope.of(context).coordinator.settings;
final bar = preview.controlsBand.peek() && s.liftSubtitles.peek()
? controlsBottomHeight(s.controlsSkin.peek(), s.controlsSize.peek()) + 8
: 0.0;
final box = _chat.open.value ? 16 + _boxH + 8 : 0.0;
_lift.animateTo(box > bar ? box : bar);
if (!_chat.open.value) _pageFocus.requestFocus();
}
KeyEventResult _key(FocusNode node, KeyEvent e) {
if (e is! KeyDownEvent) return KeyEventResult.ignored;
if (e.logicalKey == LogicalKeyboardKey.enter || e.logicalKey == LogicalKeyboardKey.numpadEnter) {
_chat.show();
return KeyEventResult.handled;
}
return KeyEventResult.ignored;
}
@override
Widget build(BuildContext context) {
return Material(
color: Colors.black,
child: Stack(
fit: StackFit.expand,
children: [
const DanmakuStandIn(),
DanmakuPreviewLayers(preview: preview),
SignalBuilder(builder: (context) {
if (!preview.controlsBand.value) return const SizedBox.shrink();
final s = AppScope.of(context).coordinator.settings;
final h = controlsBottomHeight(s.controlsSkin.value, s.controlsSize.value);
return Align(
alignment: Alignment.bottomCenter,
child: IgnorePointer(
child: Container(
height: h,
decoration: const BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: [Color(0x00000000), MinimalStyle.band],
return Focus(
focusNode: _pageFocus,
onKeyEvent: _key,
child: Material(
color: Colors.black,
child: Stack(
fit: StackFit.expand,
children: [
const DanmakuStandIn(),
DanmakuPreviewLayers(preview: preview, lift: _lift),
SignalBuilder(builder: (context) {
if (!preview.controlsBand.value) return const SizedBox.shrink();
final s = AppScope.of(context).coordinator.settings;
final h = controlsBottomHeight(s.controlsSkin.value, s.controlsSize.value);
return Align(
alignment: Alignment.bottomCenter,
child: IgnorePointer(
child: ValueListenableBuilder<bool>(
valueListenable: _chat.open,
builder: (context, open, child) =>
AnimatedOpacity(opacity: open ? 0 : 1, duration: easeTime, curve: ease, child: child),
child: Container(
height: h,
decoration: const BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topCenter,
end: Alignment.bottomCenter,
colors: [Color(0x00000000), MinimalStyle.band],
),
border: Border(top: BorderSide(color: AppMenuStyle.border, width: 0.5)),
),
alignment: Alignment.center,
child: Text('control bar',
style: TextStyle(color: Colors.white.withValues(alpha: 0.35), fontSize: 12)),
),
border: Border(top: BorderSide(color: AppMenuStyle.border, width: 0.5)),
),
alignment: Alignment.center,
child: Text('control bar', style: TextStyle(color: Colors.white.withValues(alpha: 0.35), fontSize: 12)),
),
);
}),
Positioned(
left: 16,
right: 16,
bottom: 16,
child: QuickChatBox(
chat: _chat,
onSend: (text) => preview.controller.add(preview.own(text)),
onHeight: (h) {
_boxH = h;
if (_chat.open.value) _retarget();
},
),
);
}),
Positioned(
left: 16,
top: 14,
child: Text('Stand-in picture: load something to preview on the real player',
style: TextStyle(color: Colors.white.withValues(alpha: 0.55), fontSize: 12)),
),
Positioned(
right: 16,
top: 16,
child: DanmakuPanel(preview: preview, onClose: () => Navigator.of(context).pop()),
),
],
),
Positioned(
left: 16,
top: 14,
child: Text('Stand-in picture: load something to preview on the real player · Enter: chat box',
style: TextStyle(color: Colors.white.withValues(alpha: 0.55), fontSize: 12)),
),
Positioned(
right: 16,
top: 16,
child: DanmakuPanel(preview: preview, onClose: () => Navigator.of(context).pop()),
),
],
),
),
);
}