Restructure step 2: Status as one computed level, the Notifier's real policy, system notifications
- Status: computed from connection, presence, hold, relay, player facts; no setters (health writes and HealthStatus gone); pill, strip and source line read it; transitions go to the Notifier. - Notifier: noticeFor(event, context) with self presence, alone, window activity, playing and prefs; toasts for joins/leaves/returns/swaps/ Up next adds (with picture)/problems/chat, the rest logged; while sitting out only chat, nudges, starting, Up next (+ joins if chosen); alone no social notices; replayed lines logged; owns its toast timer. - System notifications (flutter_local_notifications: D-Bus on Linux, WinRT on Windows) when the window isn't focused; a click focuses it. - Toasts sit above the control bar and move with it. - Versions: each member's in the members card and avatar tooltip, the server's in the card header; the strip no longer shows it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -52,8 +52,12 @@ Future<void> main(List<String> args) async {
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final ports = SessionState.instance.ports;
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await ports.shell.start(
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title: dirs.profile == null ? appName : '$appName [${dirs.profile}]', onCloseRequest: shutDownApp);
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// Focus, minimise and restore feed auto sit-out.
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ports.shell.watchActivity(SessionState.instance.coordinator.windowActivity);
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// Focus, minimise and restore feed auto sit-out and the Notifier (in
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// the background, notices go out as system notifications).
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ports.shell.watchActivity((a) {
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SessionState.instance.coordinator.windowActivity(a);
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SessionState.instance.notifier.window = a;
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});
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try {
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await SessionState.instance.loadForm();
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} catch (e, st) {
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