Restructure step 3: your server, Invite, version gate, AppGraph
- One server per app run (loopback, no password); Invite attaches an all-interfaces listener to the same server and Stop sharing detaches it (guests told with 4016); members, media and Up next never reset. No solo mode: you're home on your own server unless in a friend's. - Navigation: none / yours / friend; a join passes a version gate on /health first (clear "they/you need to update", update offer). - Invite as a value (host, port, name, password flag, version, fp reserved); addresses filtered (loopback, link-local, 198.18/15, bridges) and ranked; Sharing chip, Copy invite, Stop sharing. - Alone looks like a plain player (alone replaces solo). - AppGraph builds and disposes systems; widgets use AppScope; SessionState deleted; a test caps the remaining singletons. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -4,7 +4,7 @@ import 'package:flutter/material.dart';
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import 'package:signals/signals_flutter.dart';
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import '../session/now_playing.dart';
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import '../state/session_state.dart';
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import '../app/app_graph.dart';
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import 'motion.dart';
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import 'now_playing_title.dart';
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@@ -21,8 +21,8 @@ class StartCard extends StatelessWidget {
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@override
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Widget build(BuildContext context) {
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final banner = artImage(now.bannerHash);
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final cover = banner == null ? artImage(now.posterHash) : null;
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final banner = artImage(context, now.bannerHash);
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final cover = banner == null ? artImage(context, now.posterHash) : null;
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final episode = now.episode;
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return LayoutBuilder(builder: (context, box) {
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final h = box.maxHeight;
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@@ -145,10 +145,10 @@ class _StartBannerState extends State<StartBanner> {
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@override
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Widget build(BuildContext context) {
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final coord = SessionState.instance.coordinator;
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final coord = AppScope.of(context).coordinator;
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return IgnorePointer(
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child: ListenableBuilder(
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listenable: artChanges(),
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listenable: artChanges(context),
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builder: (context, _) => SignalBuilder(builder: (context) {
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final r = coord.serverState.value;
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final now = coord.nowPlaying.value;
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