Restructure step 3: your server, Invite, version gate, AppGraph
- One server per app run (loopback, no password); Invite attaches an all-interfaces listener to the same server and Stop sharing detaches it (guests told with 4016); members, media and Up next never reset. No solo mode: you're home on your own server unless in a friend's. - Navigation: none / yours / friend; a join passes a version gate on /health first (clear "they/you need to update", update offer). - Invite as a value (host, port, name, password flag, version, fp reserved); addresses filtered (loopback, link-local, 198.18/15, bridges) and ranked; Sharing chip, Copy invite, Stop sharing. - Alone looks like a plain player (alone replaces solo). - AppGraph builds and disposes systems; widgets use AppScope; SessionState deleted; a test caps the remaining singletons. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -3,7 +3,7 @@ import 'package:flutter/services.dart';
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import 'package:sync_relay_core/core.dart' show RelayConstants;
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import '../session/app_events.dart' show ProblemMarked;
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import '../state/session_state.dart';
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import '../app/app_graph.dart';
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import '../widgets/app_menu.dart' show AppGlass;
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import 'motion.dart';
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@@ -17,8 +17,8 @@ const markProblemKey = SingleActivator(LogicalKeyboardKey.keyB, control: true, s
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/// Asks for the note, then marks; the toast says where it went.
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Future<void> showMarkProblem(BuildContext context) async {
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final note = await showPopover<String>(context, at: Alignment.center, child: const MarkProblemCard());
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if (note == null) return;
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final coord = SessionState.instance.coordinator;
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if (note == null || !context.mounted) return;
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final coord = AppScope.of(context).coordinator;
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final inSession = await coord.markProblem(note);
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coord.notify(ProblemMarked(inSession: inSession));
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}
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