Restructure step 3: your server, Invite, version gate, AppGraph
ci / core (push) Successful in 27s
ci / server (push) Successful in 1m7s
ci / updater-windows (push) Failing after 6m4s

- One server per app run (loopback, no password); Invite attaches an
  all-interfaces listener to the same server and Stop sharing detaches
  it (guests told with 4016); members, media and Up next never reset.
  No solo mode: you're home on your own server unless in a friend's.
- Navigation: none / yours / friend; a join passes a version gate on
  /health first (clear "they/you need to update", update offer).
- Invite as a value (host, port, name, password flag, version, fp
  reserved); addresses filtered (loopback, link-local, 198.18/15,
  bridges) and ranked; Sharing chip, Copy invite, Stop sharing.
- Alone looks like a plain player (alone replaces solo).
- AppGraph builds and disposes systems; widgets use AppScope;
  SessionState deleted; a test caps the remaining singletons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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foxyzandClaude Opus 5.5 committed 2026-10-15 22:52:52 +03:00
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import 'package:flutter/widgets.dart';
import '../jellyfin/accounts.dart';
import '../platform/app_log.dart' show appLogDir;
import '../platform/desktop/desktop_ports.dart';
import '../platform/ports/ports.dart';
import '../screens/home/health_probe.dart';
import '../session/connection.dart' show Connection;
import '../session/identity.dart' show ClientIdentity, Profile;
import '../session/navigation.dart';
import '../session/notifier.dart';
import '../session/session_coordinator.dart';
import '../session/your_server.dart';
import '../sfx/sfx.dart';
import '../sfx/sound_bank.dart';
import '../sfx/synth_sfx.dart';
import '../state/connect_prefs.dart';
import '../state/settings.dart';
/// The composition root: builds the app's systems once (in `main`), wires
/// them through their constructors and disposes them. No logic and no
/// signals of its own. Widgets reach it through [AppScope].
class AppGraph {
/// The platform (window, links, folders, yt-dlp, notifications).
final Ports ports;
/// Owns the app's audio device ([SynthSfx.dispose] on close).
final SynthSfx sfx;
/// Every toast, sound, system notification and activity-log line.
final Notifier notifier;
/// The link to whichever server this app is in.
final Connection connection;
final SessionCoordinator coordinator;
/// The connect form and recent servers.
final ConnectStore forms;
/// This app's own server, alive for the whole run.
final YourServer yourServer;
/// Home (your server) or a friend's.
final Navigation navigation;
AppGraph._({
required this.ports,
required this.sfx,
required this.notifier,
required this.connection,
required this.coordinator,
required this.forms,
required this.yourServer,
required this.navigation,
});
/// The desktop app's graph. Tests pass their own [ports], [identity]
/// (default: the install's stored one), [healthGet] and server starter.
factory AppGraph.build({
Ports? ports,
ClientIdentity? identity,
HealthGetter healthGet = defaultHealthGet,
ServerStarter? serverStarter,
JellyfinAccounts? jellyfin,
}) {
final p = ports ?? desktopPorts();
final sfx = SynthSfx(
volume: () => AppSettings.instance.soundVolume.peek(),
// A nudge is an explicit poke: it ignores its switch (not the volume).
enabled: (k) => k == SfxKind.nudge || !AppSettings.instance.soundsOff.peek().contains(k.name),
presetFor: soundPresetFor,
);
final notifier = Notifier(
sfx: sfx,
attention: p.shell.requestAttention,
system: p.notifications,
focusWindow: p.shell.focus,
prefs: () => AppSettings.instance.notifyPrefs,
);
final connection = Connection(notify: notifier.notify, identity: identity ?? ClientIdentity.stored());
final coordinator =
SessionCoordinator(notifier: notifier, connection: connection, ytDlp: p.links, jellyfin: jellyfin);
final forms = ConnectStore();
final yourServer = YourServer(
forms: forms,
jellyfin: jellyfin,
// The app's yt-dlp folder; '' (the server's own default) when the
// app-support folder is not available.
ytDlpDir: () async {
try {
return (await p.links.ytDlp).dir;
} catch (_) {
return '';
}
},
logDir: () => appLogDir,
starter: serverStarter,
);
final navigation = Navigation(
coordinator: coordinator,
yourServer: yourServer,
forms: forms,
healthGet: healthGet,
);
// The profile keeps its name in the connect form and pushes changes
// to whichever server this app is in.
Profile.instance
..forms = forms
..push = ({String? name, String? avatar}) {
if (navigation.online.peek()) coordinator.updateProfile(name: name, avatar: avatar);
};
return AppGraph._(
ports: p,
sfx: sfx,
notifier: notifier,
connection: connection,
coordinator: coordinator,
forms: forms,
yourServer: yourServer,
navigation: navigation,
);
}
Future<void> dispose() async {
navigation.dispose();
await coordinator.dispose();
await yourServer.stop();
await sfx.dispose();
}
}
/// The sound set [kind] plays from: its own pick in Settings, else the
/// overall one.
SoundPreset soundPresetFor(SfxKind kind) {
final s = AppSettings.instance;
final name = s.soundPresetFor.peek()[kind.name] ?? s.soundPreset.peek();
return SoundPreset.values.where((p) => p.name == name).firstOrNull ?? defaultPreset;
}
/// Hands the [AppGraph] to every widget below: `AppScope.of(context)`.
/// The graph never changes, so reading it registers no dependency (safe
/// in `initState`).
class AppScope extends InheritedWidget {
final AppGraph graph;
const AppScope({super.key, required this.graph, required super.child});
static AppGraph of(BuildContext context) {
final scope = context.getInheritedWidgetOfExactType<AppScope>();
assert(scope != null, 'no AppScope above this widget');
return scope!.graph;
}
@override
bool updateShouldNotify(AppScope oldWidget) => !identical(graph, oldWidget.graph);
}