Restructure step 5: one media pipeline on a player host
- PlayerHost port (MediaKitHost): players by role, pins, hwdec policy, render probe, log routing, disposal order; the only media_kit user. - MediaPipeline: plan (one pure switch over state, origin, caps, presence) -> resolve -> open (prepared player promoted, else fresh) -> ready; commands queued during a switch apply once (P15); viewers play the buffer and wait for a dropped source without seek loops (D6). - Every web page resolved by our yt-dlp into an EDL with headers and cookies (danmaku excluded); mpv's ytdl_hook no longer used (ytdl=no). - D11: sign-in errors say which cookies were used and whether they hold any for the site. - Relay: 256 KiB slices read as they fill, superseded pulls released (seek-to-play ~4.2 s -> ~2.8 s, P29); own Jellyfin relay channel only when someone needs it (P28). - STARSYNC_SMOKE run and a Windows CI smoke step after the build. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -26,8 +26,7 @@ Future<void> _poll(
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Future<void> _quiet(SessionCoordinator c) async {
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await c.playback.player.setVolume(0);
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try {
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final dynamic platform = c.playback.player.platform;
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await platform?.setProperty('loop-file', 'inf');
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await c.playback.player.setProperty('loop-file', 'inf');
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} catch (_) {}
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}
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