Restructure step 5: one media pipeline on a player host

- PlayerHost port (MediaKitHost): players by role, pins, hwdec policy,
  render probe, log routing, disposal order; the only media_kit user.
- MediaPipeline: plan (one pure switch over state, origin, caps,
  presence) -> resolve -> open (prepared player promoted, else fresh)
  -> ready; commands queued during a switch apply once (P15); viewers
  play the buffer and wait for a dropped source without seek loops (D6).
- Every web page resolved by our yt-dlp into an EDL with headers and
  cookies (danmaku excluded); mpv's ytdl_hook no longer used (ytdl=no).
- D11: sign-in errors say which cookies were used and whether they hold
  any for the site.
- Relay: 256 KiB slices read as they fill, superseded pulls released
  (seek-to-play ~4.2 s -> ~2.8 s, P29); own Jellyfin relay channel only
  when someone needs it (P28).
- STARSYNC_SMOKE run and a Windows CI smoke step after the build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-16 01:08:54 +03:00
1 parent 8970f2694b
commit 25b19f2d6a
47 files changed
+4083 -1728

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@@ -26,8 +26,7 @@ Future<void> _poll(
Future<void> _quiet(SessionCoordinator c) async {
await c.playback.player.setVolume(0);
try {
final dynamic platform = c.playback.player.platform;
await platform?.setProperty('loop-file', 'inf');
await c.playback.player.setProperty('loop-file', 'inf');
} catch (_) {}
}