Restructure step 5: one media pipeline on a player host

- PlayerHost port (MediaKitHost): players by role, pins, hwdec policy,
  render probe, log routing, disposal order; the only media_kit user.
- MediaPipeline: plan (one pure switch over state, origin, caps,
  presence) -> resolve -> open (prepared player promoted, else fresh)
  -> ready; commands queued during a switch apply once (P15); viewers
  play the buffer and wait for a dropped source without seek loops (D6).
- Every web page resolved by our yt-dlp into an EDL with headers and
  cookies (danmaku excluded); mpv's ytdl_hook no longer used (ytdl=no).
- D11: sign-in errors say which cookies were used and whether they hold
  any for the site.
- Relay: 256 KiB slices read as they fill, superseded pulls released
  (seek-to-play ~4.2 s -> ~2.8 s, P29); own Jellyfin relay channel only
  when someone needs it (P28).
- STARSYNC_SMOKE run and a Windows CI smoke step after the build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-16 01:08:54 +03:00
1 parent 8970f2694b
commit 25b19f2d6a
47 files changed
+4083 -1728

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@@ -121,7 +121,7 @@ class PlayerControlsModel {
/// A seek bar's press or drag; through `player.seek`, the user-seek
/// path, so everyone follows.
void seek(Duration to) => playback.player.seek(to);
void seek(Duration to) => playback.userSeek(to);
/// Arrow keys: ±[secs], relative to a seek still in flight.
void nudge(double secs) => coord.nudge(secs);
@@ -157,7 +157,7 @@ class PlayerControlsModel {
void playNextEpisode() => coord.playNextEpisode();
void setVolume(double v) => playback.player.setVolume(v.clamp(0.0, vol.maxVolume));
void setVolume(double v) => playback.setVolume(v.clamp(0.0, vol.maxVolume));
/// One volume step up (+1) or down (-1) from the wheel or ↑ / ↓;
/// flashes the volume readout.
@@ -222,7 +222,9 @@ class ShaderPresetSetting extends StatelessWidget {
final preset = s.shaderPreset.value;
final quality = s.shaderQuality.value;
final hasCustom = s.customShaders.value.isNotEmpty;
final mode = (renderMode ?? PlaybackController.lastRenderMode).value;
final mode = (renderMode ??
context.getInheritedWidgetOfExactType<AppScope>()?.graph.ports.players.renderMode)
?.value;
final warning = switch (mode) {
RenderMode.software => 'Software rendering: shaders have no effect',
RenderMode.softwareGl => 'OpenGL on the CPU: shaders will be slow',
@@ -267,10 +269,10 @@ class ShaderPresetSetting extends StatelessWidget {
/// on the fly). `SYNC_RELAY_HWDEC` wins, as at player start.
Future<void> applyHwdecLive(PlaybackController playback) async {
if ((Platform.environment['SYNC_RELAY_HWDEC'] ?? '').isNotEmpty) return;
if (!playback.alive.peek()) return;
final p = playback.current;
if (p == null) return;
try {
final dynamic platform = playback.player.platform;
await platform?.setProperty('hwdec', AppSettings.instance.hwdec.peek());
await p.setProperty('hwdec', AppSettings.instance.hwdec.peek());
} catch (e) {
debugPrint('live hwdec failed: $e');
}