Restructure step 5: one media pipeline on a player host
- PlayerHost port (MediaKitHost): players by role, pins, hwdec policy, render probe, log routing, disposal order; the only media_kit user. - MediaPipeline: plan (one pure switch over state, origin, caps, presence) -> resolve -> open (prepared player promoted, else fresh) -> ready; commands queued during a switch apply once (P15); viewers play the buffer and wait for a dropped source without seek loops (D6). - Every web page resolved by our yt-dlp into an EDL with headers and cookies (danmaku excluded); mpv's ytdl_hook no longer used (ytdl=no). - D11: sign-in errors say which cookies were used and whether they hold any for the site. - Relay: 256 KiB slices read as they fill, superseded pulls released (seek-to-play ~4.2 s -> ~2.8 s, P29); own Jellyfin relay channel only when someone needs it (P28). - STARSYNC_SMOKE run and a Windows CI smoke step after the build. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
8970f2694b
commit
25b19f2d6a
47 files changed
+4083
-1728
No files matched your search
@@ -121,7 +121,7 @@ class PlayerControlsModel {
|
||||
|
||||
/// A seek bar's press or drag; through `player.seek`, the user-seek
|
||||
/// path, so everyone follows.
|
||||
void seek(Duration to) => playback.player.seek(to);
|
||||
void seek(Duration to) => playback.userSeek(to);
|
||||
|
||||
/// Arrow keys: ±[secs], relative to a seek still in flight.
|
||||
void nudge(double secs) => coord.nudge(secs);
|
||||
@@ -157,7 +157,7 @@ class PlayerControlsModel {
|
||||
|
||||
void playNextEpisode() => coord.playNextEpisode();
|
||||
|
||||
void setVolume(double v) => playback.player.setVolume(v.clamp(0.0, vol.maxVolume));
|
||||
void setVolume(double v) => playback.setVolume(v.clamp(0.0, vol.maxVolume));
|
||||
|
||||
/// One volume step up (+1) or down (-1) from the wheel or ↑ / ↓;
|
||||
/// flashes the volume readout.
|
||||
|
||||
@@ -222,7 +222,9 @@ class ShaderPresetSetting extends StatelessWidget {
|
||||
final preset = s.shaderPreset.value;
|
||||
final quality = s.shaderQuality.value;
|
||||
final hasCustom = s.customShaders.value.isNotEmpty;
|
||||
final mode = (renderMode ?? PlaybackController.lastRenderMode).value;
|
||||
final mode = (renderMode ??
|
||||
context.getInheritedWidgetOfExactType<AppScope>()?.graph.ports.players.renderMode)
|
||||
?.value;
|
||||
final warning = switch (mode) {
|
||||
RenderMode.software => 'Software rendering: shaders have no effect',
|
||||
RenderMode.softwareGl => 'OpenGL on the CPU: shaders will be slow',
|
||||
@@ -267,10 +269,10 @@ class ShaderPresetSetting extends StatelessWidget {
|
||||
/// on the fly). `SYNC_RELAY_HWDEC` wins, as at player start.
|
||||
Future<void> applyHwdecLive(PlaybackController playback) async {
|
||||
if ((Platform.environment['SYNC_RELAY_HWDEC'] ?? '').isNotEmpty) return;
|
||||
if (!playback.alive.peek()) return;
|
||||
final p = playback.current;
|
||||
if (p == null) return;
|
||||
try {
|
||||
final dynamic platform = playback.player.platform;
|
||||
await platform?.setProperty('hwdec', AppSettings.instance.hwdec.peek());
|
||||
await p.setProperty('hwdec', AppSettings.instance.hwdec.peek());
|
||||
} catch (e) {
|
||||
debugPrint('live hwdec failed: $e');
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user