Experimental mpv-style (uosc) controls behind a Settings toggle

Thick timeline with hatched cache range, chapter diamonds and
chapter/time hover boxes; collapses to a thin progress line when
hidden. Flat icon row with track count badges, shader preset badge,
flat dark menus. Own show/hide state, live switch in window and
fullscreen. New buffered signal from demuxer-cache-time.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
foxyzandClaude Opus 5.5 committed 2026-10-07 03:10:17 +03:00
1 parent bc98c5c665
commit 165cd2a7f9
14 files changed
+1917 -69

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@@ -31,11 +31,7 @@ class ShaderControlButton extends StatelessWidget {
return SignalBuilder(builder: (context) {
final preset = s.shaderPreset.value;
final quality = s.shaderQuality.value;
final short = switch (preset) {
ShaderPreset.off => 'Shaders',
ShaderPreset.custom => 'Custom',
_ => '${preset.label.replaceFirst('Mode ', '')} ${quality.label}',
};
final short = shaderShortLabel(preset, quality) ?? 'Shaders';
return Tooltip(
message: 'Video shaders (Ctrl+1..6, Ctrl+0 off)',
child: TextButton.icon(
@@ -46,72 +42,88 @@ class ShaderControlButton extends StatelessWidget {
padding: const EdgeInsets.symmetric(horizontal: 8),
tapTargetSize: MaterialTapTargetSize.shrinkWrap,
),
onPressed: () => _open(context),
onPressed: () => showShaderMenu(context,
renderMode: renderMode, onPick: onPick, onMenuOpen: onMenuOpen),
icon: const Icon(Icons.auto_awesome, size: 16),
label: Text(short, style: const TextStyle(fontSize: 12)),
),
);
});
}
}
Future<void> _open(BuildContext context) async {
final s = AppSettings.instance;
final preset = s.shaderPreset.peek();
final quality = s.shaderQuality.peek();
final hasCustom = s.customShaders.peek().isNotEmpty;
final button = context.findRenderObject() as RenderBox;
final overlay =
Navigator.of(context).overlay!.context.findRenderObject() as RenderBox;
final position = RelativeRect.fromRect(
Rect.fromPoints(
button.localToGlobal(Offset.zero, ancestor: overlay),
button.localToGlobal(button.size.bottomRight(Offset.zero),
ancestor: overlay),
/// "A HQ", "C+A Fast", "Custom"; null when shaders are off.
String? shaderShortLabel(ShaderPreset preset, ShaderQuality quality) =>
switch (preset) {
ShaderPreset.off => null,
ShaderPreset.custom => 'Custom',
_ => '${preset.label.replaceFirst('Mode ', '')} ${quality.label}',
};
/// The shader menu, anchored on [context]'s box (the button that opens
/// it): Off, the six Anime4K modes with HQ / Fast, Custom.
Future<void> showShaderMenu(
BuildContext context, {
required ReadonlySignal<RenderMode> renderMode,
required void Function(ShaderPreset preset, ShaderQuality? quality) onPick,
ValueChanged<bool>? onMenuOpen,
}) async {
final s = AppSettings.instance;
final preset = s.shaderPreset.peek();
final quality = s.shaderQuality.peek();
final hasCustom = s.customShaders.peek().isNotEmpty;
final button = context.findRenderObject() as RenderBox;
final overlay =
Navigator.of(context).overlay!.context.findRenderObject() as RenderBox;
final position = RelativeRect.fromRect(
Rect.fromPoints(
button.localToGlobal(Offset.zero, ancestor: overlay),
button.localToGlobal(button.size.bottomRight(Offset.zero),
ancestor: overlay),
),
Offset.zero & overlay.size,
);
final software = renderMode.peek() == RenderMode.software;
onMenuOpen?.call(true);
final pick = await showMenu<ShaderPick>(
context: context,
position: position,
popUpAnimationStyle: AnimationStyle.noAnimation,
// Wider than Material's 280 px cap: the mode rows hold two chips.
constraints: const BoxConstraints(minWidth: 340, maxWidth: 340),
items: [
if (software)
const PopupMenuItem(
enabled: false,
height: 32,
child: Text('Software rendering: shaders have no effect',
style: TextStyle(fontSize: 12, color: Colors.orange)),
),
CheckedPopupMenuItem(
value: (ShaderPreset.off, null),
checked: preset == ShaderPreset.off,
height: 36,
child: const _Row(label: 'Off', keys: 'Ctrl+0'),
),
Offset.zero & overlay.size,
);
final software = renderMode.peek() == RenderMode.software;
onMenuOpen?.call(true);
final pick = await showMenu<ShaderPick>(
context: context,
position: position,
popUpAnimationStyle: AnimationStyle.noAnimation,
// Wider than Material's 280 px cap: the mode rows hold two chips.
constraints: const BoxConstraints(minWidth: 340, maxWidth: 340),
items: [
if (software)
const PopupMenuItem(
enabled: false,
height: 32,
child: Text('Software rendering: shaders have no effect',
style: TextStyle(fontSize: 12, color: Colors.orange)),
),
CheckedPopupMenuItem(
value: (ShaderPreset.off, null),
checked: preset == ShaderPreset.off,
height: 36,
child: const _Row(label: 'Off', keys: 'Ctrl+0'),
for (final (i, mode) in ShaderPreset.modes.indexed)
_ModeEntry(
mode: mode,
keys: 'Ctrl+${i + 1}',
current: preset == mode ? quality : null,
),
for (final (i, mode) in ShaderPreset.modes.indexed)
_ModeEntry(
mode: mode,
keys: 'Ctrl+${i + 1}',
current: preset == mode ? quality : null,
),
CheckedPopupMenuItem(
value: (ShaderPreset.custom, null),
checked: preset == ShaderPreset.custom,
enabled: hasCustom,
height: 36,
child: Text(hasCustom
? 'Custom shaders'
: 'Custom shaders (pick files in Settings)'),
),
],
);
onMenuOpen?.call(false);
if (pick != null) onPick(pick.$1, pick.$2);
}
CheckedPopupMenuItem(
value: (ShaderPreset.custom, null),
checked: preset == ShaderPreset.custom,
enabled: hasCustom,
height: 36,
child: Text(hasCustom
? 'Custom shaders'
: 'Custom shaders (pick files in Settings)'),
),
],
);
onMenuOpen?.call(false);
if (pick != null) onPick(pick.$1, pick.$2);
}
class _Row extends StatelessWidget {