Solo: no idle unready, no party corner in fullscreen; a cancelled Invite returns to solo
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -296,7 +296,7 @@ class _SessionPlayerState extends State<SessionPlayer> {
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_status(),
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_progressLine(),
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_jellyfinOverlay(),
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if (widget.fullscreen) ...[_pausedParty(), _unreadChip()],
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if (widget.fullscreen) ...[if (!SessionState.instance.solo.value) _pausedParty(), _unreadChip()],
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] else
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_miniOverlay(),
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// Sitting out: nothing is loaded; the card covers the
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