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VR-Mess/research/sources/nimso-transcripts/7I3Jb7bqW1A.txt
T
FoxyzandClaude Opus 5.5 35fbbf0306 Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis,
  VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified),
  open unknowns
- research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable)
- research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint
  mapping (spherical/motor/prismatic/distance), superseded-as-target note
- AGENTS/HANDOFF research pointers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 03:29:03 +03:00

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# Ready Player One got me back in to VR Physics - Stabilised VR Physics - Walk-O-Motion (7I3Jb7bqW1A, 603s)
[Music] me noon sunny welcome back to another via our video today we are in a randomly looking world a very random eat world and I've been working on some VR physics recently once again the hand system and I've actually got it very very stable now so you can literally just solve move objects around throw them about and of course climb on objects as well and this is a physics ground as well I've got ground movement quite well done this here thing is a conveyor belt which actually works so you can see I'm not moving of course by using the locomotion system so I'm able to physically run about and jump about and you can see here that the conveyors do actually affect objects including this here bouncy ball which rolls about and they see a cube and you can see they get pushed and you can run about while you're on top of it as well now that new system for climbing pretty much the same stuff again no physics hands this time but you still have the physics scrubbing which of course I can't grab the actual wall itself but I can't grab the edges so let's have a look at the new stable build that there is a physics rope of course and it actually works as a rope so you can lean it inwards and outwards and swing about on it just a just a set of jointed cylinders and stuff so a bit weird looking but it does swing this ski a platform is a very wobbly one and you actually need to jump on the end you lift it you make it bounce up and down and then you actually gain that jump momentum at the end as well as it goes up which I missed there we go right now we're up here we've got some spinning cylinders you kind of have to run because of course ground does move you and then time you jump and make it now then this is that part where you're basically playing climbing there we go now I've just made this little area quite easy to work with so there is actually an easier way up here on that their physics ladder OOP and you can you can actually pick up physics ladders and lean them on the wall which works a lot better now and I'll show you why in a little while once I make it to the top if I can reach this here object there we go nice little clothesline clothes hook thing let's go for a swing a zipline actually there we go you can do it with one hand and of course grab on to something there we go throw this onto the conveyor just for the fun of it not very very well-designed oh one I missed right so right down to the floor there's an easier way up there as well in fact I'll show you the light at first if I like jumping around and you can see here very long ladder it is a physics ladder mm-hmm so let's start climbing [Music] of course the hands do carry on momentum because it's entirely physics based so I've just gotten quite good getting everything right as in the angles of my movement and there's a faster way of that be after the zip line as well which of course that's always a problem grabbing things from the ground unless you've reset it perfectly I should probably reset it a little bit higher than am i moving my tracker a bit too far [Music] no need oh yeah they are extra slightly by the way and then this way of course nice physics poles to swing on this is not easy now there's actually some logic to the hand controllers that change the way that you're actually working so I'm going to show you with this here ladder so here if I pick this ladder up I'll show you the new logic so you can see here when I turn my hand it's a quite wobbly but I can't grab it quite solid as well and that's because I have control over the looseness that I grab the object let's here let's have a look with this cube so you can see I can swing my hand quite easily or I can just grab it perfectly solid and that's because that looseness control is necessary when you're climbing physics ladder because of course you're going to be pulling the up and down which is a problem so if we put it here for example which is not tall enough for that in fact there we go we just put physics ladder and now when I climb it it's not being launched about all over the place like it used to in the older videos still problems with the grapple hook stuff very stretchy very dodgy very unity physics problems and of course he is the quick way through the pole things that let's just get up there really quickly yeah I can do this all in one run but a little bit of luck there anyway one two three oh I missed it I tried to do that in one jump let's do this one more time and if I mess up I'll just skip the video over today 101 goo and 94 there we go yes random numbers random numbers always fun right all right one two and jump there we go much better right let's get up this hole here right quite an easy one this there it is swing cool and then this bit ledge Crabbie's and up and then it's nice yeah easy to climb one and we've got a ladder it comes high up we are let's grab this here ladder get up here to the more difficult this is where I get really irritating cuz there's no quick way up here let's go got it got it right slow down make this in 1 1 2 grab it and then again 1 2 no no no don't let go and let's grab it there we go there we go right one more to do and it's getting smacked about all over the place I don't know why probably from me turning my controls and I slowed down the blue thing there I might be able to just jump straight to it but I'm not gonna try come on there we go oh and this thing of course spins so you have to get on and we are moving on the thing that's spinning so you just have to time your jumps now whoo this is the bit where you make mistakes yes and I've made it that's basically the end let's just make the rest of the jump down so you've got that feeling of climbing here but this is all physically connected to the player which means of course these could all be physics objects like those spinning things down there like all the ropes and swinging poles and everything everything is a physics object actually physically moving according to the physics engine I think I need to step onto this and I can see through the wall a little bit and that's the end of this world quite high up at this point that's also the end of this video by the way so that's what I wanted to do just messing around with this system seeing how far I can push it and if for of course everything here quite stable as you can see and pretty much the end of this video let me jump off this one two three oh that's the end of this video goodbye [Music] you