- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# GMod VR Remake - REMOD - Water Surface Physics (Da18XBrlFRo, 313s)
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[Music] it's me new Sony welcome back to the physics sandbox the remod physics sandbox remake of a GMod and um with specific VR capabilities as well in the last video I showed the buoyancy system that I had in the game which allows objects to not only float along the water based on normal pocy physics but uh also balance out and rotate based on their own physical properties uh in the next video in this video I will be showing the surface properties of water also one thing to mention is the new um physics gun that I have uh modeled you can see the new physics gun model here this is my own custom model I built it and I have added a line render for the actual thing here uh it's not complete that would look better very soon but uh yeah the current physics gun model is based on an electron gun a real world electron gun probably what the original gravity gun from halflife was also probably based on um that's a real tool an electron gun is a gun that fires electrons quite literally right back in game so yeah I fixed my rotation problem where I was sort of having to rotate the camera while rotating objects they also rotate correctly according to the angle that you're rotating in them something that you don't really see happening many times in remakes of the physics gun anyways over to the surface properties I've added this Splash particle effect but more importantly when I throw an object directly it falls directly into the water when I show or throw an object diagonally this is something that I mentioned I would add in the last video this happens woo it can actually bounce across the water so very much like playing with pebbles in in the real world you throw the object and you can actually get it over the top there this happens with any object of course they also rotate as they hit the surface they roll over so you can take a vending machine and actually roll it across the water look at that very cool anyways the other thing you'll notice is oh firstly the tablet now has colored icons yeah I changed the icon generator I've added some simple um visual effects here HDR tone mapping and stuff the health bar at the bottom does actually work the air bar does not so I can go underwater and it doesn't affect the air bar at the moment however the health bar does work fall damage does work um however it doesn't actually calculate based on your downward velocity instead it's simply you can see here the health has gone down but if I was to hit something really really quickly in this case the ceiling and you can see I actually zeroed out Health as I hit the ceiling it doesn't matter what you hit if you hit it really quickly you will get hurt that is how the world works also I noticed something which is a bit of a glitch in the way I programed the grapple hook in that when you grapple it doesn't actually disable when you switch weapon which of course you can use to glitch out the game grapple an object use the physics gun throw it and hey Presto I'm getting launched into the air which is a good time to show you this which is the way that fall damage Works in water as you can see the fall damage actually didn't apply when I hit the ground in water that's simply because I was hitting the ground slower due to the water buoyancy the water itself doesn't magically stop you from getting hurt in water like it does in for example Minecraft if I was to land on these steps here and um still in the water I would get hurt as if I landed here simply because I would still be going at the same speed and uh the same sort of applies as you get hit by an object so it's the exact same calculation here Force pain there you go that's about it that's about everything I've done so far not much else to show you um I can show you the no noide tool which I did finally get into the game as you can see it does actually work and when you undo it they pop out he presso right that's about it a bit more throwing bo bo bo bounce bounce bounce let's see if we can get a tire to roll over the what happened there it froze roll over the water 1 2 3 oh it rolls on the water brilliant that's about it for this video goodbye [Music]
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