Files
VR-Mess/tools/PlaygroundShots.cs
T
FoxyzandClaude Opus 5.5 ca9a299fe8 The crag: a 26 m box-rock cliff with a graded climbing route
North of the playground, facing spawn: bouldering blocks, a ladder to an 8 m rest ledge,
a jug wall, a 0.4 m traverse ledge, an overhang with monkey bars and a lip bar onto a
16 m rest ledge, a chimney to the 26 m summit with throwable props. A 'Crag' teleport
marker at the base is the way down; teleports now land the floor on the marker's height.
Floor widened to 80 m. Regression: scenes/crag_spike.tscn (reach, free space, overlaps,
height, line of sight).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:24:28 +03:00

57 lines
2.4 KiB
C#

using Godot;
// Dev tool (not shipped gameplay): renders a few overview screenshots of the playground to
// user-supplied paths. godot-mono --path . tools/playground_shots.tscn -- <outdir>
public partial class PlaygroundShots : Node3D
{
private int _frame;
private int _shot;
private Camera3D _cam;
private string _dir = "user://";
private readonly (Vector3 Pos, Vector3 Look)[] _views =
{
(new Vector3(0f, 9f, 14f), new Vector3(0f, 0f, -1f)),
(new Vector3(3f, 4f, 3f), new Vector3(9f, 1f, -4f)),
(new Vector3(-2f, 3.5f, 4f), new Vector3(-7f, 1f, -1f)),
(new Vector3(0f, 2.5f, 11f), new Vector3(1f, 0.6f, 7f)),
// The crag: from spawn eye height, from the side, the route up close, looking down from the summit.
(new Vector3(0f, 1.7f, 2.5f), new Vector3(-1f, 9f, -14f)),
(new Vector3(22f, 14f, 4f), new Vector3(0f, 12f, -16f)),
(new Vector3(-1f, 12f, -6f), new Vector3(-1f, 12f, -15f)),
(new Vector3(-0.8f, 27.7f, -16.4f), new Vector3(1.5f, 0f, -6f)),
};
public override void _Ready()
{
foreach (string a in OS.GetCmdlineUserArgs())
_dir = a;
AddChild(new DirectionalLight3D { DirectionalShadowMaxDistance = 60f, RotationDegrees = new Vector3(-50f, -30f, 0f), ShadowEnabled = true });
AddChild(new WorldEnvironment { Environment = new Environment { BackgroundMode = Environment.BGMode.Color, BackgroundColor = new Color(0.55f, 0.65f, 0.8f), AmbientLightSource = Environment.AmbientSource.Color, AmbientLightColor = new Color(0.5f, 0.5f, 0.55f) } });
StaticBody3D floor = new();
floor.AddChild(new CollisionShape3D { Shape = new BoxShape3D { Size = new Vector3(80, 0.1f, 80) }, Position = new Vector3(0, -0.05f, 0) });
floor.AddChild(new MeshInstance3D { Mesh = new PlaneMesh { Size = new Vector2(80, 80) } });
AddChild(floor);
AddChild(new Playground());
AddChild(new Crag());
_cam = new Camera3D { Current = true };
AddChild(_cam);
SetView();
}
private void SetView() => _cam.LookAtFromPosition(_views[_shot].Pos, _views[_shot].Look);
public override void _Process(double delta)
{
if (++_frame < 30)
return;
GetViewport().GetTexture().GetImage().SavePng($"{_dir}/view{_shot}.png");
_frame = 0;
if (++_shot >= _views.Length)
{
GetTree().Quit();
return;
}
SetView();
}
}