- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# PROJECT TX / HYBRID Engine - 3-DOF FULL TILT Player System! (D4SfYp2e1oI, 1264s)
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[Music] it's me nmo welcome back to another VR video today we are back in Project TX I know it's been a very long time uh since the last video uh there have been many things to be done in the personal world so I got them done yep and uh so here we are now there's not many upgrades that I've put into the actual project uh recently because uh just been up to stuff but uh that doesn't mean that there aren't things that need to be answered uh questions that need to be answered so recently there was a video Woo from a channel called uh mind Palace of M Madness and uh that video led to a lot of people seeing this project and seeing my channel and seeing my work which is brilliant that uh really useful actually and I've seen quite a large uh increase in viewers recently uh which is brilliant there we go now today's video is not just going to be about uh answering questions although that's what I am going to do um it's also got a mechanic that I wanted to show from a while ago um when I say a while ago I mean it had to be implemented right at the Baseline of the of the game systems but before I do that let me just answer a few questions so the first one which is very important is what on Earth is this because a lot of people have been wondering is this an engine is this a game what's going on here so uh I've got these two posters here which are completely pointless there we go we got one over there uh which I can't see there we go that's brilliant right okay so there are two things that you need to know of in terms of names one is the project TX which is the name of the game that I am working on uh that's what this will be this uh these systems will be working in in in this game project TX this is just a temporary name for now I haven't really thought of a name uh well actually I kind of have but it'll be known to you later and then on the other side here we've got hybrid presence engine hybrid is the name presence engine is something that I've been trying to coin as a term for a while since I ever started doing um uh the full ragd doll physics based systems uh for project TX before the first video that says project TX on it actually it it was called present system before um but it's not really one system anymore it kind of handles everything you I've got Locomotion systems I've got full body systems all the body posing and everything you know I'm being able to do this and go into actual crawl all of that I've got the body adaptation systems all the ragd doll all the physics everything right it's all connected it's all there and the ability to actually change and and adapt into different body systems like this body shapes and whatnot you've seen all of this and it's really cool I can become a Mario and it actually moves correctly you know uh if I zoom you out a little bit you can see me actually kind of moving properly and even the jumps and even the feet move in a natural way right which is all brilliant it's all beautiful that's all this what I'm calling the hybrid presence engine and uh some people wanted to know is this going to be is this going to be available to other developers with go on the asset store and stuff like that now what I want to do is I don't really want to put something like this on the asset store this has taken me let's say just under a decade eight years of of VR you know eight nine years of VR work and Innovation all kind of Amalgamated into this one thing which can do all of these things all at once uh so I don't really want to go with the standard method of putting out an engine or putting out some asset it's not really as simple as that what I would like to do is I'm I'm considering the possibility of Licensing uh down the line once I've got a kind of game out here you know uh on once there's there's an actual game going on but that's uh that's for then and now is for now now for those of you who have seen this area before or have watched a bunch of the videos you'll notice there's a few large structures in the background that have been added here that's what I was talking about earlier where there's there's actually quite a few things that were there before but you haven't actually seen them but one of the other questions was about whether this system can handle something like gorilla tag uh so there we go we've got all the body adaptation you've seen the shapes and stuff and I decided Well you know what I'm not going to just answer that question I might as well show you so here we go I'm going to switch into a custombuilt character model it's not exactly it's not exactly a char model it's not an actual Avatar model it's just one that I've built out of the colliders what you're looking at is the actual shapes of the collision and you can see the hands are a bit too small but that's fine they still work and if I just go into a Crouch you can see there we go and now I have actual gorilla tag style mechanics and I can actually grab things right so there we go I can grab things I can lift things I can lift oh this is very heavy but there we go I can actually lift things grab things you know move them around there we go beautiful and I can even grab guns for example there we go have we got a magazine and try and put that in there we go a little bit of spin there but there we go beautiful and it works brilliant so there we go I have actual gorill gorilla tag style mechanics and just a simple character swap there we go oh brilliant go away we'll just grab grab this ladder grab that ladder and up we go oh I keep I keep messing up cuz I'm not really I'm not really used to this uh this character I just added it for the sake of this video but there we go right so the ability to actually do exactly what was being asked uh yeah there we go right so gorilla tag style mechanics it's absolutely brilliant it's all possible I didn't need to add any mechanics to the game or anything like that it's just a simple matter of switching out the Avatar you know actually using something like that now what other questions have we got on the board there is one about whether other companies can do okay I'm not even going to bother with that one it's it's kind of like um is it would it be cool to take something like this and and push it to a AAA standard personally I don't think that's um that's the way this stuff really where it really shines um where there's all this sort of additional polished stuff surrounding it it's more raw Everything feels much more fun when it's just raw here's the mechanics there does there doesn't need to be an on top of it an overly overthe toop High resource uh beautification it's much nicer and much more natural when you see it in its raw form um another question was actually about about swords and stuff like that so let's just pop over here and uh people were asking obviously I've got the stabbing system which I wouldn't be able to stab here did I stab it no there we go got it into a barel there we go um so someone asking about the stabbing system you know the the material based physics material based stabbing and they were wondering can you actually just that's a standard physics problem right there can you actually just stab yourself and uh that's a great thing for the YouTube algorithm right there uh for me to say but uh I don't even need to you can you can just yeah I showed that in in in one of the later videos as well but I think someone commented on a on a YouTube short so that wasn't in it um but it was it was from the same video so there you go um but there we go yeah some cool little things that you can actually do and technically you can just do it to yourself like this as well uh I mean I could just whoops let me try and do that one more time yay there we go it's stabbed right brilliant what are the questions have we got before I show you the cool thing right okay so there we go full body tracking right that's all always a good question um yes the answer is yes it's not the short answer it's the answer answer basically I have been you you'll have to see one of the earlier videos for this um I've been working a little bit on on actually adapting each of the extra bits of tracking to work properly it's not as simple as just adding a full body tracking it's like if you have legs for example that are tracking what should they do when I'm locomoting like this right this isn't me physically moving in my space this is me just floating forward effectively in in the game World while in the real world I'm just standing in one place right it's not uh it's not something that can just happen how do the legs interact with something like that it does it work properly and uh and whatnot but uh but yeah so that's just it's just one of those things you kind of have to have adaptation for everything and I decided I'm going to do a lot of that before I start showing off things like full body tracking and whatnot in uh in the project but that's all stuff to come it's it's something that you will see quite a bit of once I get stuff in but right now it's a matter of setup and I've I've had a little bit of time away effectively uh before before getting that done now let's pop over to here because another question was about NPCs this actually came from that YouTube channel that had recently talked about the game and uh so you can see this this purple guy here purple guy over here this guy is a ragd doll you can see he's just literally there right he has his arm very good excuse me you look away yeah he's got some Idol animations on him you know he can actually stand he can he can he can stand he's very very balanced uh except for when you manage to push him down sometimes he will fall sometimes he will survive you know so yeah you can grabb him from the head and you know there we go drag him around it's really nice to be able to you know drag around a a ragd doll and uh yeah he has a lot of St stability to him basically you know you can push him around and it's it's quite uh he's quite strong as well in terms of strength actual strength the way this works is this is using the exact same thing as my actual player ragd doll so in terms of strength he has the exact same setup as me right which means also that you can swap out the Avatar now I can't do that right now there's a lot of things going on here that are not running in this build right now you know he just idles he doesn't walk around he doesn't idle uh he doesn't kind of glance around he doesn't do combat yet or anything like that it's all just disabled if I were to run through the jengle blocks if I were to switch out to someone a little bit more strong it's a little bit more fun because then you can knock him out I love it right and then you can kind of grab him and throw him around oh I've got his arm there there we go beautiful it's absolutely brilliant does this oh I missed yeah that thing is just for testing but yeah you can see here it's absolutely fun it's brilliant you can grab him like this and just swinging him around brilliant and his arm is a little bit broken now come on fix your arm fix your arm there we go you have fun and uh there we go so there's more to come with the rag dolls the way they work is that they actually do exactly what the player systems do as well uh but of course they are fully capable of falling down and everything like that which leads me on to the new stuff which is also very old stuff it was in since the very beginning of the game's uh game character controller I can't even speak today it's one of those things which is full tilting I call it full tilting in my uh in my in my settings here so here we go settings Full Tilt I don't know if you can actually see that on the screen but you should be able to uh nope I have no idea right full tilting I'm not going to switch it on right now I want you to see from the outside Bo there we go and what it does is currently it well it allows me to rotate the actual character controller so again this could be full physics in fact up until now right now the entire player system is a full rag doll no Collision exists outside of the rag doll that you're seeing here um so being able to rotate the player is just a natural part of that and I don't know why it's taken me so long to show it off but uh it's one of those things that's what you do so here we go if I switch it on and right now it's just for tilting based on the ground but later on it will allow you to do a lot more than that but but right now here's what you can see is as soon as I walk on that surface you can see it tilts me it's absolutely brilliant right it's beautiful there we go right and that is cool because it means that wherever it it doesn't affect gravity right now either so if I were to go over to here right and uh for example this bowl let's just get you rolling get you rolling and uh then as I stand on top of it whoop it trying trying to balance oh it does correct me right it does correct me as soon as I land uh or at least as as soon as I've gone in complete midair right it corrects me so that's not it's not a problem you don't completely fall down right now although I do want to add something like that but it is a bit heavy on the um on the head on on your real head right it's uh it's disorienting to say the least uh but it's really fun to do and of course that's what all these random large Spirals and everything are about I actually took these models from the 360 chicken game that I've been working on please do check out my channel to see more of that um but until then let's just let's just try and right I'm going to try and stand on this as I tilt and then there we go now I can have a lie down brilliant it's just it's wonderful I do want to try and run something that'll actually allow the player to fall down like that but uh but until I've actually done something cool uh we want to see something better now if I were to try and run up those ramps as a regular Joe then uh you know I would fall right down so what we actually need is to switch to Sonic which is brilliant cuz now we can run real fast and of course we can tilt on the ramps and stuff like that so there we go we can tilt oh I moved the camera the wrong way every single time and so now we can actually tilt on the ramp and of course jump right off of it right which is brilliant because if we were to go over there jumping over the pool hell yeah so now we can actually perform the full loop is the camera in Zoom mode yeah it needs to be quite zoomed out we can now perform the full loop and of course run the whole thing it is insan insane this is beautiful so there we go now we've got an actual Sonic game running in VR just just by switching Avatar it is beautiful and of course we are still in full physics we're still full ragd dolls we can still grab things like this and run with them and uh Carry On Running woohoo it's just right down and there you go right so you can pick up some guns you know be running upside down it's absolutely beautiful this is insanity and this this was in since the very beginning of the project because it had to be right for example for the legs and stuff like that all the additional systems that work on the character controller need to be aware that the entire character will be rotating right the entire player system can rotate so it's not as simple as just adding it in later I had to do this right from the very beginning and it is absolutely beautiful wooo and then we can Skydive and land flat face first into the ground dive into the water switch back to normal and there we are beautiful it's absolutely beautiful how do you like that ehy it's absolutely wonderful for everyone who was waiting for a new video I do apologize it is not exactly what you were expecting but it is pretty cool nonetheless I hope I've explained a bunch of things that are really need that needed explaining to be honest um but it's it's one of those things it's just I haven't had too much time to work on the project itself there's a lot of other other things to be handling including for example funding woo oh man I love running around and jumping around like this um so including dealing with the funding and and documents and stuff like that there's a lot of work to be done but uh in regards to that I do have a patreon so I really hope if anyone can join that if you'd like to uh join that go ahead and check that out I don't post as often as I used to recently but I'm going to be reposting again I'm going to be speeding up all of my processes because now I'm back I'm back at work and uh it's going to be wonderful right so there was things that I needed to get done but until then uh until now I have been uh been a little bit slacking uh but there we go right it's just how it is let's just get one more Loop in here before I let you let you go and have your tea because it's tea time for me anyway so I will see you let me switch back into the normal character um I'll see you in the next video when that comes which will be very very quick because I've got some ragd doll work to do and some other things to do do check out my patreon and check out a lot of the other videos around this because this one didn't show you everything that has been shown there's a heck of a lot of stuff going on behind me right here uh so see you in the next video uh yeah I'll see you in the next one goodbye [Music]
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