Files
FoxyzandClaude Opus 5.5 35fbbf0306 Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis,
  VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified),
  open unknowns
- research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable)
- research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint
  mapping (spherical/motor/prismatic/distance), superseded-as-target note
- AGENTS/HANDOFF research pointers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 03:29:03 +03:00

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14 KiB
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# PROJECT TX - Vehicles & Contraptions! (cIug4Ok-8e0, 1110s)
it's me named sunny welcome back to project TX I've been working on a bunch of things I know it's been an extra week this time around before I've done another video you can see a bunch of little sort of random objects dotted around but I've changed or not not really actually it's more of behind the scenes stuff once again so yes there's actually an object here that's been added which is completely useless and pointless but you can sit there and now what I've been working on mainly is the sort of extra functions stuff like the actual teleport function not helper function and stuff like this but the tools section you can ignore this label section here unfortunately there's no advanced stuff that can be added in there there are a couple extra props ignore the image versions of this he's actually spawn one being the chair which I haven't made us a photo for and the other being that stealing real object now unfortunately that action doesn't actually work yet I haven't worked on the whole input output side of things for the action stuff however I have worked on the actions themselves now we can spawn goodall balloons and of course you can see that they're using the good ol add-on system which allows them to do their own special function stuff like the actual floaty floatiness they're all they're currently doing is using add force so there's no intelligent friction II Air drag behavior going on on them right now but I do want them to act more like balloons when that time comes now you'll probably notice the good ol big thing over here which is a nice old scooter and this is just straight off the asset store not necessarily straight off obviously I make my modifications to these kinds of objects and give it some nice physics objects and some nice collision and a little bit of joints here there and everywhere however first thing we need to do is have a look at the actual new tools now the first one nice and easy is of course the balloon gun let's grab this here now you'll note noticed when I spawn the balloons themselves they obviously all just spawn with the default look which is the red balloon color however brilliant the first one comes out red they do randomize their color now you'll notice there is no wires actually holding them but they are being held by the rope joint so even though there isn't actually a rope but you can see yeah they kind of pull on each other as well which is nice and cool so of course if we drag this along there we go we've got balloons on that thing there which is great because we can do that on things like this and now you can see them all spinning around as well now of course I'm going to use this section here for settings for those tools and also I'm going to be updating the context menu which I still haven't worked on to actually work in conjunction with this a little bit more as well but before I do that we're going to have a look at some of the action systems themselves so there's actually more going on here I've added some of the more useful tools including something I've got I've called the action debugger ignore that for now that is based off of what I'm calling devices so internally what's going on is we've got something called the device which holds a set of actions and those actions are then controlled by inputs and outputs in our case here I don't I haven't got the input-output stuff done so all I've got is this here action debugger to activate the action systems are on these devices one such device is of course the thruster so as you can see on here ignore the extra functionality text stuff all we have to do is shoot on a object which let's choose something useful I can barely see right now because my screen has steamed up as you can see we've got here a nice thruster now this is actually added to the chair so there's no actual separate physics object for this thruster here this is just part of the chair now I can of course remove it if I wanted to which of these is removed there we go click and that removes that and of course I can remove the chair itself if I wanted so here we'll just put that chair back which one of these is it it's this guy there we go and then if we get the thruster again there we go and put it on here there we go we've got now a thruster now here's the cool part right now because I said like I like I said I haven't actually set up the input action stuff what I've got is an action debugger so all I do is shoot the action thing that I want and now you can see I can activate the action on it so if we sit the chair there and just press the button you can see it falls forward which is great because what this means is we could put some thrusters on this one and then go on the action debugger over there and now I can barely see because of my screens steaming up but if I hold this thing and press my a button my contacts button I can actually add these things onto my debugger right now and then we can have a look and see but all of them activate at the same time so if I press it now you can see it's actually driving forward the cool thing is that can now be built from within the game as well so if he spawned something like let's say we spawn mmm this barrel here and then another one on top of it and we've got a nice weld in here click click so now they all weld it together as you can see nice and easy and then we'll do the same twice so here we go go to the props and we'll use blue this time there we go weld weld so now that's nice and welded together there we go beautiful and then I cannot see anything click world well that well there we go so we now have a nicely welded structure which makes no sense at all but it's okay don't worry about it and I'm back there we go yeah and unfortunately another unfortunate reality about using VR headsets right now is we still have steaming up problems when you're feeling a little warm and it's currently summer so there we go so now we can use our hinge tool but before we do that we'll just use the face gun lift this up a little bit freeze it in air there we go right let's spawn some of my new tire wheel here I'll put it over here 1 2 3 &amp; 4 there we go and then I can flip those over you as well there we go grab the hinge 2 now the collision on these is a little bit off so it's actually gonna hit the outer end unfortunately I can't get the perfect Center I'm gonna upgrade these tools later on and make sure that we can't actually get perfect center of them nice and easy with some nice grid and helpful tools but until then right now it's all very guess II guess [Music] there we go really feeling that gmod movement going on how let's get that fizz going out so I can drop it and you can see this is actually functioning now that's fine don't worry about it here we go we'll just plonk this magically in the center there don't worry it's hovering it's gonna be welded magically it's fine we'll just weld that a lot weld it that weld it to that and weld it to that what a terrible way of jointing things together but hey it works so it's fine nice beautiful and we can sit on it right and of course after all of that we do have a thruster on it but that's okay we'll add a few more as well there we go one two three four six in total and of course we can then add some balloons just for fun one two three one two three one two three one two three and one for good luck there we go grab action debugger click hold that click click very quickly clicking and now you can see that they all functioning nice and well we can sit on it or we can just stand on top of it and press the button and we're moving it's a little bit slow because these thrusters have no settings on them right now but that's the good old good old system going on here we go we just generated a whole gmod style contraption in VR while in VR and we can just hop on top hit things you know and use the physics while we're sitting on the vehicle this is absolutely fun I also added some seating points on some and stuff like this there we go very easy you just sit on top there now we're sitting on it nice and easy however there is other ways of doing things contraption like without any other rubbish what we can do is switch back to the feeds gun just so that it's nice and easy to around the world and then drop the gun because here we have an actual vehicle now there's no vehicle tabs in my tablet yet and that is the real time it is now Monday but I'm gonna call this my Sunday video and here we go this is an actual vehicle with my right hand activating the actual wheels yeah a little bit when you can see in the shadow there we go you've got activation there and then my left hand is used as a brake now the good thing with this thing even though it actually doesn't have any balance at all is that I can stand on it that's the thing the the thing with these things is that you've got a surface that you can stand on so therefore I don't even need a seating point then I'm not actually sitting on this device at all there's no seating system going on here I'm just able to actually drive it directly by standing on top of it and of course I can brake by holding my brake and that can pull really is just by physically lifting it because I am standing on it and I still have physics hands and of course it's very hard to balance on there because you have to stay right in the centre but I am going to be updating my actual move system for this later on and I can sort of walk around while I'm on top of it there we go yeah so that you would have all fallen down but of course I automatically stand and as such this thing here without any balance at all actually just stays standing so I can do things like this I love it I am loving it there we go so here we go let's just pick off without me standing on on there and let's go [Music] yeah that is cool that is flippin awesome and then of course just for the heck of it we can of course grab ourselves maybe one of those there we go and now we stand on top of it point this backwards and activate flying scooter crashing into the invisible walls oh god this is ridiculous let's go rocket scooter yeah that is cool you out of the way yeah and that fell through the ground yeah a little bit of work to be done on the physics side of things but yeah that's er that's that the one thing I forgot to put in here I wanted to put in here was a little basketball because what you can do is this is just something but I need to I need to make that a little less sensitive as well the actual scrolling on the menu because as soon as you click it's it's quite hard to sort of click and keep your hands straight yeah anyways so what I realized is if we if we take this thing here the live Savi ring and then we just freeze it in the air we now have a basketball hoop there we go oh great oh it's brilliant [Music] [Laughter] ridiculous there we go we'll take that with us and fly let's just grab it and fly that is that is everything that I've got here it's uh it's ridiculously fun oh my goodness it's getting so good now it's getting so fun to mess around with this stuff that I'm having a bit too much fun I'm having too much fun like we can literally place this here and this is why I can't keep up with my Sunday videos anymore because I'm having too much fun all right so we just use the weld gun we plug that over here and then we use a physics gun on physics them and now we've got if I just place this in the air we've got an actual steering wheel all I gotta do is actually sort out the action system so that we can connect that steering wheel to the hinge joints and motors for our wheels and then boom we've got an actual functioning car made while in the game and it's even extra useful when you've got something like a sofa and then one of those so there we go and we actually have one already anyway to do it there we go you just place one of the walls here and then you weld it over there switch to the physics gun move that about and push it into the physics gun so you go and Glitch everything and then you can fall fun of it take this and oh in fact forget that oh look at it fly instead of that what you can do is you you flip this over here right and then you grab the hinge and your hinge joint it to the ground and now you've got a nice spinning spinning top then you can sit on I'm having too much fun it's not right you can't develop games when you're having too much fun this is ridiculous I could connect that hinge joint to the steering wheel and then while you're sitting on there you can just pull it and grab it and turn it and then steal the whole Oh I'm having too much fun guys I'm sorry but I'm having too much fun this is ridiculous what we might as well do at the end of this video now is grab the balloon gun and here's something nice and light ooh look stand on top of it and just look it's rolling as I stood a little bit too quickly and just you know blast it with balloons and hope that we someday begin to fly away into the big e under also known as the invisible wall that prevents me from its rolling oh it's gone oh it's gone goodbye goodbye old friend oh yeah there we go what about you just grab some of these and go meet it and see what it looks like up there hello hey I feel like it's it's the movie up and you can see the blooms having a little bit of trouble with with this as well wonderful absolutely wonderful there we go just wonderful that is the end of this video I am NOT gonna land in the pool oh that's the end of this video thanks very much for watching I do apologize for going up absolutely loony in this video but hey it's how it is sometimes we're making VR games here boys but making VR games here girls everything everything is fun Wow thanks very much for watching goodbye