Files
FoxyzandClaude Opus 5.5 35fbbf0306 Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis,
  VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified),
  open unknowns
- research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable)
- research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint
  mapping (spherical/motor/prismatic/distance), superseded-as-target note
- AGENTS/HANDOFF research pointers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 03:29:03 +03:00

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# SLAYR - Some older physics work (TdFni0DjqN0, 675s)
[Music] three names Sony welcome back to another video to apologize for not having uploaded last two weeks or should I say three technically this is the end of the third week then yeah I've I've been doing stuff not really much VR actually ups and downs in life yeah so I didn't want to upload because I wanted to spend my time doing stuff and then also then didn't feel like it really decided to go back and have a look at some of my older works and I wanted to show you something that you've both seen and also not seen all at the same time so this version here is the sort of last version of Slayer I was a last version of sort of Slayer before I switched to working on full rag doll for the hybrid present system so this was just before that first hybrid presents video actually even before that as well and this one was just sort of testing now a new character model this one's a model that I actually bought because this is the one that was in the test chamber demo which turns out I wasn't actually allowed to use so this was actually a demo a sample model that you can use for free but only in the Unreal Engine so that's that's actually licensed defend out the one on the assets to shouldn't be downloading it so don't download this guy this one on the other hand this one's a bottle free pretty good you can use that I was testing out some shaders on here pretty cool shader that I made which is sort of like fall off fall off shader but at the same time it's not actually emission it doesn't sort of it's not an edge glow shader so much as it is an edge edge multiplier so you've got this sort of nice edge glow effect but it actually takes into account lighting so if I run over here you can see that these are affected by how it all looks it looks pretty good nice and neat and you can see especially from the top you can see how it glows the actual lighting surrounding the character especially on the white suits here you can see the lighting effects it directly so here you've got the glow of that green where as you face that way you've got the glow of the orange II colors and yeah I wanted it feel really cool in terms of lighting now what I was working on in this build just this is something that like I said I didn't actually show a video of this build this is ragdoll but it's only upper body so this is sort of the last thing I did on snare you can see the character model needs a lot of work of course this is just straight from the store you see it's it's one of my source ragdoll builds are only the upper body so everything below that is actually not not not physical so that's pretty cool because I actually applied the same logic to another character model in the scene Oh all of these guys are just so of non existent but this guy here so he's got physics arms and physics chest here and the head of course so you can smack him about and of course that means that I can sort of hook in and move him about and this project this actual build was the the final reason the nail in the coffin so to speak as to why I made sure to actually have full arms after this point or from this point going forward it was in this scene which of course you've seen before I've added a remake of I think it's called hang um hi I can't remember what the names are now from halo so this is pretty much an exact replica of lay out this character in in fact you can actually see how the character model works so you can see here I can push him down because his ground Springs on too strong you can actually see what the feet animators would do there you can see that sort of little animated foot and those are just they're not supposed to be visible obviously the eye case should follow that but beyond that this is the earlier version of hybrid presence wherein I was using actual I cane and the problem with that of course is you can see how my elbow sort of rotates randomly and wrong now of course this video like I said this place was the reason I switched over to full ragdoll or at least of a body rag doll that's because what was happening was when when I was jumping in these so I was testing this below and you can see that this is one of those things where you've got really fast motion I have got really bad frame rates right now but that's because I said I've been recording on a pretty terrible recorder right now but in these little platform areas what I was doing I tested a jump once and I sort of ended up with a situation where my physics hand oh come on I can't sort of precise jump it because the jump is quite strong doesn't help the frame rate is so dodgy so I ended up sort of hooking over here with my hand but my body went underneath and what you end up with of course when there's no forms you end up with a situation where the hand is actually stuck right on top and it's just constantly cable to move but your body is underneath so you're so stuck like this where your hand is just off there's nothing I can do and the system can't really just say okay there's something between your arm and your hand between your shoulder and your hand therefore I'll switch your physics because if you did that all of these scenarios where you have you know you're grabbing something or you should shoot around the corner like that all of those scenarios would but then just cease to exist because you can't you can't put your hand behind something instantly thinks now I need to I need to cut that out I need to reset the physics and I don't want to go through the whole scene adding points which sort of or more likely create physics glitches between your arms and getting your hands stuck none of that business so a simple solution was we needed full arms full arms right from the structure of the shoulder here down the upper arm down through the forearm here and of course meaning that you can hook and pull your characters along or just push them along yeah so that worked out pretty cool it's it's really pretty pretty fun especially when you run around you can see here using the hybrid present system of hybrid locomotion this kind of movement really is a much better solution for a game like this where you kind of want to have that very high-speed motion system and you can see actually that the upper body as well quick a bit of a glitch there the upper body as well is actually physically collidable so especially the head you can see here I saw step to the left whereas underneath I can sort of crouch and go underneath and that's because like I said it's an exact replica of the the character structures this guy so the upper body here is all physically there but underneath nothing so yeah similar to what you've probably seen recently but this project you know this was here and a half ago so there you go yeah whenever you saw the like last video of this this area it was literally just after that which I which I did this so that pretty much ends this video I know that there's nothing much but I just wanted to I wanted to give you that sort of understanding as to what and what what soft drove me away from what I was working on which this place really makes me want to carry on this off gun fast-moving project and I probably will do that I just I need to put some time in right now yeah things just just things going on you know things a lot of things going on and want to be able to put the time in I mean right so I know what I'm actually doing rather than just doing everything willy-nilly and yeah I wanted to give give an understanding - why the hands alone or a problem if you have a player connected physics hand hangs by themselves simply cannot do it justice it just it just can't work like that it just can't because those problems they exist and you get a lot of people and playing this sort of these are physics based player control games which are going to become very common now very very soon you get a lot of people complaining that their their hands are getting stuck behind yours and such and the solution is that the solution is there but people are not too happy with it because obviously you haven't really seen it being done and I wanted to give you this understanding it's so a final position that I'm saying do wait a little bit longer I promise you full arms they do work in fact spidery need mo trying to prove that point and I promise you there's more to come there is there is better VR to come still and I'm saying that from both my own work and of course things that I'm doing now in a professional professional capability as well there are some awesome things to come so yeah I just wanted to just sort of run around and a little bit of a nostalgia trip for me personally because pretty much it's this place i remodeled it from scratch but pretty cool you get to walk through this especially with a sort of washing system and i love to use this system i don't know whether people prefer you know i don't know just wanted to go through things so thanks very much for watching pretty much the end of this video a nice chilled out video just pointing a few things out thanks very much for watching goodbye you