Files
FoxyzandClaude Opus 5.5 35fbbf0306 Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis,
  VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified),
  open unknowns
- research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable)
- research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint
  mapping (spherical/motor/prismatic/distance), superseded-as-target note
- AGENTS/HANDOFF research pointers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 03:29:03 +03:00

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14 KiB
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# PROJECT TX - SEATS! VEHICLES! and other updates! (0nP-4SatYVQ, 1034s)
[Music] it's me nem sunny welcome back to project TX we have spinning chairs we have random triangular shaped objects and we have ridiculous looking vehicles today however none of it works perfectly brilliant brilliant anyways so yeah enough of that the insane voice what I have done today so there's actually a lot more on the back end that has been improved and fixed and ignore this sword it is completely useless and has terrible terrible physics on it but as you can see I've got a random chair object which seems to be jointed to the floor that is intentional by the way I have fixed the ragdolls as well they have their heads now no longer colliding with a part of their body over here laughs there we go and yeah the most important thing that I've been working on though is noticeable when you pick this thing up as you can see I haven't done the grab animation yet I am completely lazy in those points but what is this random sphere object well let's have a look so if we pick up an object there we go you can see the gun and what this is is my controller point there we go and that's exactly what I was intending to do in the first place so now it has the ability to actually rotate objects as you would in gmod it's not perfect yet the catonian math is a mess and I wouldn't worry about that that will get fixed over time right now it's all just about the fact that it actually works the other thing as well is I've actually added an action system on there and and the only way this is actually working is through that so like I said yes in the last video I was upgrading the whole grab point add-on system and all of the functionality that goes in there that comes from the character when grabbing the grab point now that this is available I can actually do this as well and actually pull it and push it and that is using an actual action button look you can see I pull it nothing happens but if I pull it with the action button pressed you can see I actually have control over it there we go and of course that works with the ragdolls as well so we can rotate them we can pull them this way and then push them out and throw them there we go brilliance absolute brilliance the other thing is I kind of course freeze things in the air as well has it not collisions are switched off well that's ridiculous anyways the fact is as soon as you grab them they become unstuck again which is not really expected now the other thing I've been working on is the context menu and what this is these are just the test versions of it right now is supposed to be very similar to what other games do which is where you have a sort of inventory menu pop out of your hand and then you move your hand to the point that you want to select the item that you want like that like that whatever but this is actually contact sensitive now you can see that each hand has a different weird sort of different set of numbers it actually has a maximum of eight and it builds this automatically based on what's at your hand currently none of these objects actually have a special setup on them so you can see nothing actually changes when I actually grab it but the point is the actual system is in like I said this is a video filled with a lot of unfinished systems here there and everywhere so we've got a random thing going on with the gun we've got a random thing going on with these systems here the the context-sensitive menu and this will be super useful once you see what I can do and then we've got because I mentioned the add-on system has been improved these things along with the actual boosters have also been improved because now have additional functionality as I mentioned in the first video of this product a new versions of this project I wanted all of my movement controls to be on the analog sticks for a reason that is that I dedicate each of the buttons to additional functionality on the hand which means that I can now grab things and reel them in which of course makes the actual swinging a lot more powerful there we go now it's a little bit more fun even though it's not anywhere near realistic yeah there we go I am making this here yeah there we go no boosters required for actually swinging this time I did want to mention a little bit of a difference a little bit of an understanding here but before I do that we can skip those so what I'm doing here when I when I actually use those as I'm shooting it and then I'm pressing the the a button on my on my controller well the primary button the able ends on this side the X button no the a buttons on this side the X button is on the left-hand side here we go so it's the primary button on each hand that I'm pushing as I fire the thing to reel in the same thing is being used for the for the EFA's gun to actually freeze things in air and to switch to real in and real out mode and it is the same thing used on these things as well and you can see there's actually an addition to this as well which is an animated system you can see when I grab there's an additional graviton which allows it to animate on grab and the the hand itself informs the system of which hand is being grabbed on the player and the way I've used the extra buttons on here is you can see the regular flame and then I've got a boost mode flame ooh this is extra powerful as you can see while I'm standing full power nothing full-power these you can see me actually move quite fast so here we go I'm gonna use full power to actually fly forward and you can see not exactly the fastest and most Ironman feely thing you can see I am flying quite fast but it's not the same as when I do this oh I love these blue flames it is insane how fast you could go whoa now I haven't added any drag on the player right now which means they can technically just go an infinite amount of speed whoa so what I was actually doing for the fun of it I have added actual walls invisible walls right now because there's a very high chance of you just flying right off the map but yeah what I was actually doing was if we go over there there we go I was plotter plunking some props on the floor there there we go and then testing to see how far I can throw them I should open the other way in there oh well right here we go that's cool I missed ya I should have gone this way and that way I can actually see the amount of meters i move it one two three oh I love doing that I have I'm have been having so much fun especially since I can actually spawn in lots and lots of ragdolls so yeah I've been having fun just blasting these guys out of the way I just flying into him they look ridiculous hey what's happen with yet there you go he dropped it again anyways so the most important thing that I've been working on which is obviously nowhere near finished is seating yes the ability to sit down so these are obviously physics objects very light actually this chair was supposed to increase its weight from 5 kg to something more appropriate but yeah as you can see I can just sort of swing it about quite easily and of course you press a button and you're sitting down and you can see I can actually rock it about rockabyebaby on the little chair I am probably gonna get a copyright strike just for saying that and I fell it if I dropped it down so that's because my player is actually jointed to it by a true physics joint I'm still working on that because right now it's a little bit ridiculous you'll notice as I'm sitting on it I actually don't have any collision it also doesn't rotate with me well I don't rotate with it as I sit down so you can see I'm actually sitting on the chair which is why I'm getting that very partial movement because it's actually rotating here I can't grab it on route and it just sort of twists my hand around my body but you can ignore that again I've actually saw sorted out the no collisions and stuff like that and of course I could just stand on it anyway because we have full physics on the ground detection anyway this is quite a strong joint actually so I can it's very difficult to stop it like I can move my hand it just starts to push away but most importantly if you joint things together we can get this gun out of here then we get a vehicle so of course here same thing I'm actually sitting on the chair which means I can just use my physics joints and grab the wheel and roll it forward the most ridiculous way of retrieving a vehicle I've ever seen but yeah so basically we've got a Flintstone style car right now I've actually disabled any sort of movement control on the character body while you're sitting down although you can't just lean out whatever position you want so again full physics joint I am just literally sitting on the vehicle and I can lift it up and do a wheelie like this by holding the actual wheel but the most important thing to do when you're able to connect directly to your object like that is to use a booster while you're sitting down because that will allow you to actually charge up and of course my brakes are just me holding the thing because I'm insane like right so here we want to use the booster pointed backwards and here we go I'm not going anywhere because my hand is stuck yeah these things actually do collide with the thing while my hand doesn't so there we go and now we're getting into real gmod territory so yeah pretty pretty funny and yeah it's coming along it's really coming along now there's actually more that I want to do with the vehicles again it follows the same philosophy that I'm going with we're all movement systems and activation of movement goes on the analog sticks so in this case my left hand stick while it's moving me around my right hand stick rotates me as the fake Crouch and applies jump but my left-hand stick when I click it in is actually my seating button so that activates my seating but what I'm going to do is actually expand on that and have the right hand stick control a few more additional functions now I don't want to show that right now because obviously I haven't actually put it in or anything like that so I won't explain it right now but I have got some additional ideas to go with seating and it is to control the way that it manages rotation and position while seated I don't want these to be options in the settings menu like a crazy weird thing so I'm gonna handle it in a more appropriate manner but until then let us move forward we with our very bouncy system and you can see it's very it's a very light vehicle and that's of course a problem since I'm so heavy in comparison but yeah here we go we could always just wheel it along or we could just use the physics screen but there yeah there we go it to do rotate and we can of course go up the halfpipe if we want now you'll notice the the vehicle rotates I don't rotate with it I'm just using my right analog stick to actually rotate while I'm on here so I can do a full 360 and again that will be part of the options thing that I'm talking about I want to sort work on so if you Pico I'm gonna just sort of roll my way up and then of course if you get off the vehicle you carry on with the momentum you had because of course it's a complete physics joint so let's just do one more thing shove the vehicle over here if you're wondering why I'm a little bit hyper today it's because I've been listening to music while while building this thing yes there goes the copyright strike again that was the worst aiming I've ever done come on rotate I drive forward and you can see this is the most ridiculous thing ever that's because I haven't put any driving controls on the vehicle itself so I'm just having to use physics to actually manipulate myself there we go and now of course it's floating on water so there we go that is pretty much the end of the insanity that this video is that's enough messing around and being insane I did want to mention one thing which someone was talking about in previous video which was about these and how the balance on top would not be affected at all by putting the rope underneath that was actually incorrect simply because these things do have a little bit of fakery on them that booster is not actually just pushing it forward like directly up and until it leans forward and then it pushes it forward that way there is some extra fake velocity not velocity but fake force applying you know whirled up vertically in the real world so that's why that extra balance coming from the Rope joints was actually working a little bit on there it's obviously not as strong as the actual boosters force that pushes them the opposite way but hey that's just how it is I wanted it to feel a little bit more functional than than just straight draw functionality of them but yeah I will work on them to actually make them you know proper drones but the main main objective here is to make this expandable so that it actually works properly with with some sort of modding tools and and modded scripts and of course I added this from a previous video as well which a long time ago like a quiet a previous video which of course if I jump on top of this space here you can see I actually get a little bit of slowdown on the gravity which is it's not perfect they don't have very good physics on them yet but yeah it's a little bit of fun you know parasailing around the original idea for that was actually from someone that I used to work with my resources manager as he used to watch the videos when I was working there this was a few years ago in in a sort of tech tech help desk job and he said why don't I Drive that and so I did then and that's what happened on that video then so that was a while back you can have a look at all of those videos as well if you want to that is the end of this video I am absolutely sweating because I have been testing testing this all day and having a ridiculous amount of fun and I am not so good bye see you in the next video thanks very much thanks very much for watching bye