# PROJECT TX - Time for some proper COMBAT! (PWAeqfuaTM4, 727s) [Music] it's me nim sony welcome back to another vr video uh welcome back to an empty room actually we are back in project tx and you'll notice it's a little bit devoid of of things in this room here um now that's because i'm actually been testing something that requires me to transport between places it's quite literally transport yeah so uh why don't you follow me um camera mode switch switchback me you should be able to see from my point of view hello right so here we go um so that that's the thing over there you'll notice it's just a completely empty room here otherwise um with some a bit of lighting testing going on in here quite a few tubes added to the main lighting lamp this is the coolest lamp you could ever have like i wanted to have lava lamps throughout this place but then i realized i don't want to have like weird mesh reshaping going on on so many particles and yeah so this was a cooler idea this is a cooler there's more to it than that but still so here we go let's have a look over here and as you can see the light will shine over to here nice and nice and easy and uh yeah so what we've got here is a like a riff a rift in space a space-time continuum yeah this is all very hybrid right uh so this here is my new teleporter this is something that i well it was visible in one of the uh other project ex videos in fact it was visible in the in the studio tour video um inside the inside the um what i call the mario pack the large pipe not the small one where tubby was hiding um so yeah now we get to see what the effect is like very very simple one and it took me a while to get the ragdoll to just not explode when doing teleporters but now they work properly although every once in a while they do have a sort of sudden a sudden jump in the camera it's a bit weird i'm going to fix that eventually if i can kind of reproduce it reliably but let's just walk right into this it it's got that feeling of like i can't wait to get some sounds and effects going on but it's got that feeling of you just place your hands into it and you're just like and then and you're like oh it's really cool um it actually works uh very similar to how portal would work right so if you enter an angle it releases at that angle right it rotates you and everything so here i'm going to enter at like a diagonal going that way and you can see here and now i'm walking diagonally as you can see here right so i've walked diagonally of course if you're jumping you jump in and uh yeah it just works exactly as you'd expect so if i'm looking this way as i walk through there we go it releases backwards it all it just sort of rotates and and corrects exactly as you'd expect so it works exactly like like portal would right so you just walk through and you're into a different room and that that room's actually right behind this one i haven't got the doors sorted and i've got a bunch of interaction stuff to work on but right now i have some pretty cool stuff some fun stuff to work on which is a ragdoll so obviously we had we we saw penguin in the last video hey how's it going right uh but today we've got the tiny who uh every now and then will step on his own foot uh because uh yeah ragdoll is a little bit of a problem there but uh yeah he's he's a little bit stumbly but other than that he's got a pretty pretty swagger cool cool walk to him yeah let's let's get to get the camera over here there we go that's nice right hi so yeah there we go uh he's got a cool cool look to him obviously he is a rag doll he's falling onto his own on onto his own feet here you might have seen my little post on twitter was a little bit ridiculous where he uh he was kind of broken and you can see his feet sort of swinging around while i was attaching his chest to space but there's something more cool going on with this guy which is not just him wandering around you can see the wandering looks pretty cool other than the foot problem right so really really pretty cool i'm going to switch back to my camera so yeah he's got a pretty cool cool stunt to him he's got very very good idle animation going on right now um but that's that's all preliminary anyway i'm gonna do a lot more i need to make him look very live in many ways now unfortunately right now oh wrong section right now he can not really go into ragdoll i've just got a switch to sort of drop him and then when he switches out oh oh there we go he's in ragdoll he does have a lot of structure to him while in ragdoll right so he still tries to hold position right now he's just using the idle animation as you can see he's still he's still living right it needs to look like a live human a humanoid in fact a live tiny in this case but uh yeah so he's still living he's still sort of breathing and moving and animating very slightly but very very loosely right unfortunately he doesn't have a getup right now so he just uh he just stands up nice and cool well let's get on with it so there we go he's got he's got a nice wonder state which allows him to he wanders around then he switches to idol if he if he arrives before his timer runs out and then he'll randomize his position once again so there we go very very simple wonder wonder state which allows him to just sort of run around hey oh there we go he had a full 10 second stop there he has a random choice between 4 and 10 any random number between 4 and 10 and that amount of seconds he'll stop so yeah pretty cool but there's more to it of course he's got some more some more uh action going on with him uh i was going to do this with the penguin but i kind of wanted a humanoid character to mess around with so let's get into combat whoa there we go so he's actually got his hands up now i kept his uh his fists closed for now because i haven't animated that i'm working on a new hand pose system which will work for my system and and his and you can see he's actually got the ability to attack there he's actually got a few punch animations which he just sort of randomly chooses between and he actually closes the distance as well when he attacks so oh stop it so there we go he actually tries to that was supposed to be a push by the way the two-handed one uh yeah he tries to close distance as soon as he tries to attack and then he switches back to his idling fight state pretty cool it looks really good it works really well and then of course i can use this for a little bit of training so let's get the camera out there hey dude can you just leave me alone for a sec dude calm down right so there we go we'll get the camera over here and now you can see him right all right so i'm going to switch over to that again and then we can switch the collapse on at any at any point which looks a little bit realistic but let's uh let's just have some dodging yeah you can't get me boy oh you think you can hit me come on i can dodge every hit i can dodge every hit now every now and then you'll see that my finger my index finger on my left hand kind of points out that's because the touch sensor on my oculus rift cv1 controller is completely dying like it's it's now boy is it five years old so yeah really really bad yeah let's try whoa dry in the face now what i want to do here is i time the ragdoll activation so i'm just activating the rag doll and i'll time that with a punch right so [Laughter] it looks brilliant i love it uh so yeah unfortunately he doesn't have any uh sort of health behavior or anything like that wow i've turned around a lot in my in my play space um he doesn't have any sort of health behavior or anything like that so he's just sort of [Music] up you get a wonderful way of getting up there hey get off me you go back to wondering off you go yeah so there we go uh pretty cool a very very short video actually not too much rambling for once that's unusual but yeah you can see it's really really fun already to can you get out of the camera view please dude yeah you can see it's very fun it's uh it's very fun yeah that's about all i can say really it's it's excellent honestly um i've got more animations to do obviously i did most of the animations after all the the main structure work behind the scenes took most of the time and here he goes walking in front of the camera again right come on come on you want to mess around with me you want to mess around this is what happens to you stay down idiot now thanks very much for watching and uh there's more to come more more combat stuff to come and a lot of like action work he should be able to he's actually using a lot of the player control systems so he should be able to stand up jump up and stuff crawl around if i want him to he should be able to do pretty much everything that the player can do same as uh penguin of you over there hey how's it doing uh how's it doing that that's a that's a new one so yeah same same thing as penguin over here he's got a very similar follow state machine and uh yeah unfortunately penguin doesn't doesn't have any combat yet now he's supposed to be heavy very very strong machine so it will be far more dangerous to to to fight him both of these characters will be able to pick up weapons now uh that's that's something that you need to be aware of these things are not supposed to be easy to battle those guys are going to be more regular maybe they'll range up to very very difficult it does i don't know it just depends on on how things go with with those kinds of characters but for now you can see how how well that the the system finally i'm finally able to just use the system a little bit exactly as i wanted it to and it's almost immediately brilliant for the for combat uh so yeah definitely waiting to get that get that ready for now look forward to a demo soon unfortunately it's just not ready yet i need to make sure that the menu systems are all properly done that the calibration system works perfectly not just good enough but perfectly and then um and then yeah we can i can get it out i i have to test on open xr a few controller tests as well but uh but beyond that um yeah that's about it really thanks very much for watching uh penguins say bye yes thanks very much for watching i'll see you in the next one bye [Music] you