[gd_scene load_steps=5 format=3] [ext_resource type="Script" path="res://scripts/TeleportMarker.cs" id="1_marker"] [sub_resource type="CylinderMesh" id="Mesh_disc"] top_radius = 0.45 bottom_radius = 0.45 height = 0.02 [sub_resource type="CylinderMesh" id="Mesh_beam"] top_radius = 0.03 bottom_radius = 0.03 height = 2.5 [sub_resource type="BoxShape3D" id="Shape_pick"] size = Vector3(0.9, 2.5, 0.9) [node name="TeleportMarker" type="Node3D"] script = ExtResource("1_marker") [node name="Disc" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0) mesh = SubResource("Mesh_disc") [node name="Beam" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 0) cast_shadow = 0 mesh = SubResource("Mesh_beam") [node name="Label3D" type="Label3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.9, 0) pixel_size = 0.004 billboard = 1 text = "1" font_size = 128 outline_size = 24 [node name="Body" type="StaticBody3D" parent="."] [node name="Shape" type="CollisionShape3D" parent="Body"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 0) shape = SubResource("Shape_pick")