# PROJECT TX - GUNS & HOLSTERS (LMKmyLXGVv0, 1256s) [Music] it's me named sony welcome back to another vr video today we are back in project tx and uh yeah you'll notice straight away that we are in a different place a random new design for the little demo area that i've been working in this is not the the sort of finalized area that's going to be in the demo i am intending to make the demo quite heavy on content uh which means there'll be quite a large area to to explore and have a look uh now you have to ignore this uh stored stored cart over here uh this is just a little part of uh some things that i'd worked on on in the past this is actually the same one that was in the tiny battle bros um video that i made last which was i think years ago now but yeah so that that's a modeled cart that i modeled and uh yeah i'm probably going to be showing showing off a bunch of random models that have been used in the past um in my projects in this demo and just place them all over the place now the first thing you'll notice of course is uh the character himself has actually changed a little bit of a of a design element there and that's for a reason and now the first thing you'll notice is the the headphones they are missing where's my headphones gone and uh the answer to that question is of course right in front of you it's actually a little bit to your side there and so here they are the headphones once again and the thing that these are highlighting is that they are now physics objects no that's that's not it that would be a completely pointless video now wouldn't it um so it's actually about holster points today so what we've got here if i switch you over no wrong button if i switch you over to my view you'll be able to see that there's actually some holster points on my body click there we go you can see on screen so here we go right pocket shoulder of the shoulder of the pocket and head there we go we can actually place it on the head and now you can see that i've got luigi headphones on my head off on off swap them out for the old ones that were there before mario and then you take that off and of course you can have these cool nim sony version ones there we go really really cool now there's something else you'll you'll have noticed that which is that just placing the object there doesn't actually show off the the thing there we go um so if i just place this object next to my shoulder it doesn't actually show the the the hood right the hdd now that's because i've actually decided to try something out and what that is is that i actually have to hold the the primary button on the controller to activate holsters now what this means is if i was to if i was to just place my hand there and grab i'd be able to grab the actual headphones but if i don't press the activation button i can actually grab in that area without having to accidentally grab my holstered object this also allows me to extend the holster points so that they're quite large zones allowing you to very easily holster things if of course they were allowed in that holster point now um let's have a look at the main element to this video which is why the holster points had to exist the holster points do have some oh wait you're on the wrong camera there we go the holster points do have some extra functionality to them and that's actually visible here to my left but ignore that for now the first thing we're going to be playing with is guns you'll notice straight away that there's actually sound effects which is why i'm going to put these guns down for now and have a look over here now i'm going to have to be very quiet because we're hunting rabbits no we're not references references my friends right so here you can hear here you can hear um the sounds of nature i'm just messing around today right um so i actually recorded some audios this is the actual shuffling sounds of my own real hands we go you can actually hear the audio of me moving and sliding along the surface now this is very very early early days for my audio um and all of the the guns probably sound kind of terrible because i've just used free sample effects that i get all over the place a lot of these were taken from the hybrid test chamber demo that i made before oh there there they are and the other thing you'll notice as well is that the reloading doesn't work very well right so here i'm just going to empty our mtm magazine there we go empty mags as you can see and the way that i reload them if you just have a look from my point of view here is i press the secondary button click and that releases the the magazine as you can see no physical magazine has dropped that's there for a reason because i am working on some intelligent magazines which i i am not able to show in this video i was trying to finish it but it's not done and then of course because i don't have the magazine functionality yet i can just click it again and that finishes to reload there we go so you can just reload there on the fly now if i empty it and shoot you you get an empty magazine um sort of effect and then there we go sorted out let's have a look at the recoil and now there's something special about the recoil with this of course it's physics based as usual right so here we go usual recoil pretty standard stuff however there's something different about the recoil here depending on how you hold the gun that will impact the way that the recoil affects you why because you have a ragdoll on right so here regular rag rental regular recoil however if i stretch my hand out here that actually changes the way that the gun recoils it doesn't go backwards anymore instead it kind of goes slightly to the side because it's not really able to push back on this on this bone structure here now that's very bad for your bones but luckily we don't have a health system yet so there's one more thing that you'll actually notice when when it comes to recoil if i point it sideways that really increases the recoil and again that's because of the ragdoll structure right there's a lack of strength behind you if you're pointing like this this is really bad form when you're firing a gun please don't do this not that i now know anything i've literally never held a gun in my life so i know nothing about these weapons and i'll probably get the names wrong as well and now of course you can't do uh two-hand objects and that does affect the effect the recoil of course makes it a lot easier to see um but you can see it even easier by just going into slow-mo right so here we go recoil stretched out much better recoil and now for terrible recoil there we go really bad and then of course with two hands very very steady right nice and cool now before i switch you over to that camera there's something else that i want to show really really cool let's grab these mac 11s for for a very quick uh sort of slow-mo burst looks really cool doesn't it but it looks even cooler when you do this [Music] [Laughter] i have i i've set the the menu button on my controllers so that they actually slow down time to zero right so now you've actually got complete stop-motion time and because you're viewing from my camera you can actually walk around and see see your character right so really cool and then i can re continue the time and you can actually hear that change as well really really cool in fact if you were to place some objects in your holster points right including some headphones let's grab the luigi ones for now then um while you're firing you can actually see all your holstered objects right really really cool you can actually see all the things that you've holstered right there and then because this is all visible while you're in game right there's no there's no hidden head or anything like that the only thing that's hidden is the eyes right and then you can even view the bullets as they come out the the actual um bullet casings as they come out now you can actually see the bullets flying but i haven't caught one um i'll catch one when when you're looking through the when we're looking at the toy gun but for now we're just going to have a look at each of the guns as they are and just see what the recoil is like so here we go 1911 usual business 1911 with a long slide pretty much exactly the same functionality as the other gun however this one has a very slightly increased muzzle velocity so i've actually gone on the internet and get gotten accurate values for all of the guns including that one there which is not going to be in the demo so there we go you can see the effect of the recoil being affected by the increased muzzle velocity in actuality i just increased the force on the on the on the gun itself here we've got really bad recoil but that's because i'm using one hand of course if i stretch the hand out it does help a little bit but here's the best bit right if we switch over to the camera you should be able to see it does of course impact on the body right what is going on yeah the collisions on this table not very good so there we go right ignore that so if you if you if you actually lean it on your body impacts the recoil right so really really cool here we go with one hand a little bit better on the recoil of course if we hold it with two hands it's much better right let me switch you over to that camera and then we'll just have a little go at all of the guns so there we go this gun one hand like that duel nice and cool right have we got something there we'll just drop that over there for now i'll show you those in a moment and then we can actually just store that as well the assault rifle from halo this won't be in my in my demo of course but i do like to test things as uh as as i find them on the net uh so again accurate values for this it is a terrible weapon right you can't really aim over the top because it's just not designed functionally right it's designed for beauty and it doesn't really work very well but it does have recoil and you can see how cool that is right i didn't make the screen work at all ignore those doesn't matter so that's all those uh small weapons we have already seen the mach 10s uh mac 11 sorry there we go and then we've got these a p what are they called they're called mp7s yeah i actually forget the names of guns because i really don't know much about them oh sorry about that tracking tracking loss i uh blocked both of my sensors yes i am still using a cv one i like the cv1 controllers deal with it i'll be using an index very soon just because i have to because i want to work on on those index controller finger track finger tracking right so of course with one hand a lot better there we go very cool now these these are really cool because these are actually toy versions of the exact same guns let's go in slow-mo so that you can actually see what's going on here in fact i'll do it normal first there we go you can actually see little pellets coming out and they actually bounce actually bounce off off the thing that they hit as well right uh you'll have to ignore the sound effects i haven't used the correct sound effect they're actually using the regular sort of clinky sound of bullet casings so these are um i've actually changed them based on the color so the the the yellow one was obviously the semi-auto m1911s and uh the the mac 11 here auto firing it's got a little bit of faster muzzle velocity on it as well and these the red is going to be for shotguns but for now i haven't implemented shotguns yet so i'm just using it on this and for the fun of it i made them auto as well now these are gas firing airsoft guns so you can see the actual gas coming out of the side there just for the fun right i don't know how they would work in reality who cares uh and um what's it called an m4 usual business nice and cool of course use my body to save on the recoil there or just hold it properly there is a little bit of a problem here with the with recoil when you lean it on your body because my shoulders don't account for guns yet right what that means is as you fire it slides sideways because the shoulders are not trying to hold the gun forward right we've got a p90 pretty fast fast firing guns these [Music] here you can really tell that sideway movement on the on the gun two of them oh those things are crazy and then uh one of these which is called a scar i think it's the gun that i liked from from from crisis really cool i love that thing what have i got in my backpack right i'm gonna take that actually i'll take that as well and then of course i've left a broom why because it's only very nice for of you to clean up your mess once you've gone and dropped bullet casings absolutely everywhere right i think that all gun ranges should have a broom [Laughter] i'm joking i have no idea what a gun range is like i've never been to one so there we go very very cool now there's something cool about the holster points themselves right they are generic they're not just on the player right so here we've got obviously a holster point that works on the player but that same holster point is on these guys as well there we go i can actually store guns on there you can see these aren't full physics at the time while they're stored but once i've grabbed them they come out as per usual right and that's a really cool thing because what i can do is i can put those holster points in other places right ignore those guys for now because over here we've got a bin no i'm joking over here we've got a nice case this case is actually empty right i'm using the context buttons again to activate this uh this case right and what there is in here is there is an actual holster point there right so that means if we choose a weapon i don't know if this one will fit nicely but we'll try it it just about fits just about fits as you can see that holster point again acts as a proper holster point it works properly and then i can just pick up this physics object and now i've got a stored weapon very cool right so here we go and then whenever i just walk around and then wherever i am drop this here pick out my gun and it's empty of course it's blooming empty what else is it gonna be for goodness sake there we go right so really cool holster points and really cool context sensitive actions it all looks really good it all feels really good and of course when you've got a sword on your back it makes you look even cooler actually it's even better when you've got a bigger sword a proper viking sword a viking sword and a ump45 all at once make me really cool right and then while i'm doing that i'm going to pick up this guitar because this guitar has something special as well now what i've got here because of me moving all the movement controls onto the analog sticks which i i made a very big deal about right and this is clearly why all of this that i can do including the reloading activation of that of that case which is over there where is the case i don't know where the case is who cares right it all allows me to use all four of my context sensitive buttons here i can do exactly that i'm gonna have to switch you over in fact i'll switch over in a moment i can actually strum this guitar right it plays some really terrible sound effects but it's uh you'll get the point right what i can do is i can actually play chords based on which button i'm pressing right so i can press this button and change the code to that or i can press this button and change the code to that now this last button which i press will actually rotate the camera so i'm going to switch you over to my view so that you're not spinning around like mad and i can actually play three separate chords [Music] terrible so yeah once i've actually sorted that out properly uh you'll be able to actually hear me play a song right i'll play a proper song for you and get demonetized in the process but there we go that's the point right so all of this very fun stuff that you can do uh you can throw this onto his head and just be like that and then store the next one into your pocket which i just released and then of course get rid of that what you can also do is a bit of wing chun because i did show this in one of the previous project tx videos that was before this new body structure and you can see that it actually looks much more cool now much more cool when you're doing that yeah much more cool when you're doing that with a body structure that actually makes sense more to come later on thanks very much for watching i know this one's a bit of a rambling video but there you go that's how the world is that's how it all goes right so let's just store these up get rid of the gun and that's the end of this video thanks very much for watching see you in the next one good bye