# Walk-O-Motion VR Locomotion + PURE VR HAND PHYSICS! (Preparing VR for ReMod GMod remake) (vaGn4cZsZy8, 442s) me mmm Soni welcome back to another video today I won't be doing hey love y'all I know you're all here to see the halo VR but hey no update this well today simply because they gave me my days off from my job very very early this week so I decided I'll probably spend the one or two days I mean I've had a day to work and day messing around with the system um working on some physics yes some actual physics so you can probably see here the usuals or pick up stuff yes well done name so you just did what every five user has been doing for the past two years but no this is what you are seeing aa pure actual physics yeah so the transparent spheres are actually the tracking as you can see but the red and blue those guys are physics objects so you can see they even interact with each other they're actually physics objects they simply jointed to that with a bit of tracking as well and you can see they actually have pressure and pick up things now I can pick them up using the little springy joint that I've just designed for the grip triggers as soon as I let go later up but here's the thing the difference is of course and I've obviously thrown Walker motion into here just to move around the difference is of course that it depends on the weight of the object that's how much it affects it obviously so these are really light objects so I can leave literally just soft squeeze them in either these on the other hand and my tracking just died yep let's try and get into a space where the game can handle it there we go these on the other hand are really heavy there we go so you can see the difference here as well this thing really easy trouble this thing really easy ish to wobble this thing call movie at all compare Lee push can barely push the sofa because it is really really heavy yep I can walk into it because my body can push it just a bit but aside from that I can't really move it these things nice and heavy ish I can kind of lift them I can probably stand one up mm-hmm [Music] you can see completely physics-based so obviously you can drop something like this move it along a bit and just roll it yeah right now obviously the other thing is because these are actually jointed to my body as well and you can see it does fear off a little bit they actually have a two-way thing so not only do they get physically stopped by walls they also attached to my body and physically let me push up on them walls so you can see me here actually leaning on the green thing right that is really cool because what that means is let's just move along a bit oh by the way this vending machine really heavy yeah I can pull and just about shake it but really heavy yeah back into the tracking space the good thing is I can then take this come on there we go take this ladder now you can imagine if my grips were actually detecting edges rather than just anything right now I can physically lift the ladder complim place it there and then with the exact same physics so you can see here the same physics I can use to literally lift myself up the ladder so that's the same physics I can literally I can pull the ladder off now there we go I'm falling down there we go see so we can literally like have pure physics in there now these all these objects are the ones that I remodeled for my dream Audrey make remod if you haven't seen those videos I suggest you'd do check them out because seriously I've done quite a lot of work on there I've got a really nice buoyancy system got some really cool systems on there I've got a bit of VR grappling hook all within a gmod system I've got spawning for all of these objects they're actually not part of the game they just simply load in as with a normal property mod and that's really it I mean all I like to do is just climb around I can probably pull this thing down yeah you can see everything's a little bit springy but it all works really really well so yeah yeah I mean that's the whole thing if I lift this thing for example and you can see how the physics just works as proper physics you know I mean we can stand something there like that take this cube and move this up a little bit take this cube and put it at the bottom and then oh yeah we can do that or we kind of course lift this up completely oh yeah I really need to fix the grip system anyway but and then if we put hey you down you go there we go if we put that over there we can now quite literally climb up onto it if I could climb that was a complete mess but who cares and then obviously if we took say an object from down here like so and threw it at the edge over there and then I was to jump on that side that thing would go flying let's see if I can kick at that point really I can't make it I can't climb that high oh well that's about the whole video really just want you to mess around with this system hey I don't want to go inside the thing yeah so you can see them and I can just climb on top of it and you can see the difference in weight on these doors this thing I can barely lift whereas this thing nice and easy Oh funny thing get it to push there we go yeah that's because when the physics joints activate for the gripping they end up with no collide for the objects for a moment that's the whole video no bye