# HYBRID Test Chamber - VR Locomotion Tech Demo - RELEASED - (dhTpDjtN930, 1455s) it's me Nim Sony welcome to the hybrid test chamber this is the hybrid Locomotion testing system uh which I built uh you can see quite a lot of things in this little room here this is just the menu just follow the little instructions there it's the usual uh thing that I do where you just sort of have the little reenter button in this case you just hold the menu button this time around and then click the little button and you can see here as you can hear what that guy says this is the primary test chamber which is test chamber one and you can see quite a lot of things to mess around with all physically based and of course little zones that you can test things out out in let's have a very quick look at the actual instructions menu here um instructions boards uh there's these little in info screens just sitting around around everywhere some of them are actual buttons little panels that you can trigger uh so you can see here uh my tiny um model shows you the the way so this is tutorial tiny over here he's quite chromy so he's very shiny you can see reflections of everything behind you and of course you just follow the little instructions so you can see uh left analog stick just moves you of course and if you sway like he he's doing there you get that little walk motion that I've added which is all to do with the the whole hybrid system and of course the running you just saw of jog like so in place and it all very much Works quite well I've uh worked a little bit on the actual directionality of things so even when you're pushing like this you still move in a direction that makes sense like you can see here you can see panels here for resetting the level and of course switching to the other chamber which is another test room which is a lot more um efficient in in terms of performance as well so this room's quite big it's got loads of stuff in it and a lot of problems problems with that if you don't have a good graphics card so of course let's have a quick test of the guns all the usual stuff as you've you've seen in every game before but this is of course full physics so you can see everything pushes on each other and of course you can see here that I've got a new sort of Animation system as well and you can see slowmo as well I love playing with those bullets so you can see the bullets actually do act as full physics objects this time so you can see and you can hear them as well it's quite fun to hear them um you can see here that I've added a grabby system for the second hand as well which works at that single grab point that you're on so you can see here and if of course if I move my hand too far away it disconnects so you can see here even though I'm holding the grip now you can hold both grips with your trigger and your grip finger and of course that no longer grabs things so you can use that as a sort of punching mechanism okay let's have a look at the recoil differences when you're holding with two hands so here is with one hand you can see and here's with two hands a lot less and that's simply your physics entirely um I've got quite a lot to go through so I'm going to rush quite a bit of this you can see that the trigger system works a little bit uh randomly on on other things as well so it it's actually a grip point and Trigger trigger system for each grip point and yeah there's quite a lot going on here um a lot of Corde going on so you can see here torch lights work and you can hold them on the other end to actually hold them backwards and of course if you hold them on this side you're holding them forwards like that let's have a look at a two-hand weapon so you've got multiple grip points which work quite nicely and they have this sort of uh pull towards the direction that your main hand is facing mainly it it works quite well I haven't got a shoulder system yet but of course you can just place your hand behind them anyway so let's have a look I'll use my left eye for that because I think the recording will be showing the left eye uh the hand tracking on the second hand is not perfect yet um in terms of animations and stuff uh the actual position is pretty good uh but yeah you can actually hold a single point on anything anything that you can grab like the end of that you can grab with two hands anything that you can grab you can grab with two hands so here you can basically hold the gun in three ways um o I forgot to fix this little trigger here you can see is wrongly triggering with the main trigger anyways here you can see the recoil on this gun pretty heavy when you're on a single hand hold it with two hands you can pretty much aim and with with two hands on the correct positions you can aim properly of course you do get a melee actual melee hits as well I've got a not so working oh well that needs fixing works on the oh there we go oh there we go I don't know why it wasn't working just then but it is now so you can see here uh still not working properly okay I have no idea what's going on with those anyways the the scope was working I think it's just not working in the build um I'm going to release this as is for now and then I still need to work on getting the steam VR version working as well so it'll be a few days since uh till I get that these are all custom models um well most of these are from the asset store this is a custom model that I made so it's not uh ripping anything from an actual Halo game and you can see here that I do have gravity on the actual bullets as well and you see them actually falling there pretty cool so let's have a look at everything else here we do have some sort of Nerf style guns and you can see the bullets are actual physics objects so you can actually hit them and you can even shoot them in air oh I actually hit it there so it's quite quite fun to play around with that and of course let's have a look over here which is the test zone so we can grab some like this and yeah that scope is really messed up I don't know what's going on with the scope these umps are pretty fun to play around with let's have it with one hand over here and then doors of course work as proper doors you can grab the handle a little bit of uh problems with the rotationality on the handle grabbing there and of course you can run you can jump go in slowmo and of course aim properly if you want to here I've got a little hit Force testing system which is entirely for for testing the actual force that comes out of a of a weapon and you can see here 10.6 when I'm standing here watch what happens as I go further you can see how the actual Force gets weaker over distance and that's because the bullets are actually they they've got gravity they've got drag they've got actual distance on them and that affects damage that affects everything as well so it's quite cool quite cool thing there um you've got a selection of weapons around here let's grab an Uzi and look at the secondary um grab point system which is on these kinds of things like this now this is an actual physics joint it doesn't want to go back uh it's an actual physics joint which means that you can just push it up and of course it actually pushes down again like that uh but that you control that by using your main trigger rather than your index grabby trigger uh not index uh your middle middle trigger there your grab trigger which of course grabs the weapon in two hand mode so you can do that um like I said the shoulders don't work yet so nothing there to actually work with let's grab uh let's grab a silenc pistol just for the fun of messing around with that and we'll have a look at these little things here and you can see here a map selection system just for this uh little area here ignore this one for now we'll uh mess around that with that in the second Zone when you press reset you get these Targets in here resetting their positions so you can and you'll see that they change colors as well the main character body which is this light here you can see stays Blue and while I shoot him it changes color and that's his health these on the arms you can see are red now that's because he's reacted to me and you can change their reaction time um on the panel outside of this area so you can see here a blue uh light that's because I finished him off before he reacted I can't believe I missed a head shot from that distance and of course as you saw in the last video you can just smack him right wonderful anyways that's that let's have a look at something else so you can see here we've got a a selection of maps that you can try out um and of course we can try something a little bit more cool of course cuz we've got a physics system we've got swords as well let's have a go at this uh leave it at 2 seconds reaction time and you can see the swords do actually work uh not very much space to swing a sword in this room of course a little bit of a problem with the bullet holes staying when you switch room they're not supposed to do that yeah it's qu quite cool here now I do have some zombies to test this with and they are full dolls as well uh no stabby system yet with the swords whoops don't know what happened there let's have one more through here and then we'll mess around with another Zone as well I've got quite a lot to show O I run into a wall there there we go that's that and um get rid of that let's have a look at this here Zone here which is pretty cool you'll also notice these things here and you know what those are and you can actually see the line that they draw um the sounds aren't very cool yet um I don't have any of that sort of wiy wiy sounds that you get from a normal lightsaber and you can see there's none of that uh going on they're just literally just physics objects with a a blade coming out the front you can see doesn't hurt me of course now they have a second grabby point and you can see that doesn't actually switch them on there's actually a switch on the top here you can see my finger presses when I switch them on and of course you can hold it like that if you want to you can hold it like this if you want to which is a terrible way to hold anything and of course we've got a bunch of other things to test with like so there we go but that's not what I want to show on this area let's have a look at the gravity field I love this so literally a anti-gravity field here and you can see you can just mess around with things now they don't actually affect bullets yet which is a little bit of work need to be done there let me just grab another one of these and you can see that they are actually just sort of hovering in air so let's just stop one there we go you can see it hover and of course I can hover too I have a little jump boost system where you just sort of press jump once you're in air and uh you get a little bit more of a boost and that goes uh up or down if you want to as well let's have a look at the objects here now these are actually quite heavy but obviously with no gravity it's pretty easy to mess around with them and of course the tank as well very very heavy tank you can see I'm starting to lift it now this is actually a rag doll well not ragd doll but it's got an actual joint for this bit here so you can see that you can actually turn the top of that uh and then of course when you switch it off the gravity fi off let's have a look at what happens you'll see the tank fall a little bit as well and you can see all the uh little things falling as well anyways let's uh go over here uh what are we doing now so that's that's the gravity zone of course if you grab a a gun with actual bullets yeah you can see the bullet cases are affected as well there you go you've got floating bullet cases and a of course floating guns it's quite a lot to to mess around with here so this is all released by the way as well I'm going to release it on H.O for now you can see bullets just flying all over the place and of course you can actually oh if I was aiming well you can actually hit the bullets while they're in air anyways that's that [Music] area now these things they actually these targets they actually um allow you to sort of see whether you've hit them or not by uh sort of scoping out when you hit the center you can see they actually s of pull pull out and they're fully physics as well nice and fun which is fun and of course these guys here just for little bit of melee testing a little bit of melee testing of course we've got golf clubs to smack them with and we'll have a look at the actual golf course in a minute um I have got a bunch of other things to mess around with so you've got like a hammer here which works quite nicely a little bit of a a test zone here for movement let's have a look over here so jumping a burst a burst step obviously I showed that in the the other video where you can just very quickly switch movement speed and then of course let's have a look at the jumping thing um press jump to jump and then burst and jump and to actually jump further a little bit here blah blah blah let's have a read of this jump boost when you're uh when you're in air press jump again to boost in the direction you're moving there you go you just press jump again and and you can actually make the jump anyways that's the end of that area let's have a go over to T chamber two test chamber two and you can see everything here all laid out for you nice and um neat and of course this is sort of the performance uh test chamber because it's a lot uh cleaner a lot neater and of course you can test all of the little things over here and we've got a little Golf Course here as well I'll very quickly show you that uh not very good at this it's um it's a little bit difficult to work with cuz it's not I mean most games that are made for golf are uh probably not completely physics based anyways oh brilliant just brilliant just flipping and you go get through I'm going to cheat I'm going to cheat there we go yay I got it in right okay um let me just reset so you can see if you just tap your menu button you get the uh sort of menu here and you can switch anti-aliasing on and off and of course you can change the render scale as well this is just for people who have a little bit of trouble with the performance um cuz I I don't I don't really know how bad this will perform or how well this will perform on any other computer the other thing you can do if I switch over to this map so there's not much on the ground you can spawn some zombies so this is an auto zombie spawner and you can see these guys are actually ragd doll so you can sort of push them away from you get off me yeah that's what you get there we go um yeah and that's uh that's sort of this area here of course we can test a bunch of other weapons so this has a little sort of uh torch on the end of it that you can click switch on quite a powerful weapon this ooh and of course you can see that I jumped into that Target area there if I uh release that and move over to dark mode this is pretty cool so it's test chamber too it's the same test chamber but in the dark and of course you can see some of these weapons have a secondary trigger which is when you're holding it with a second hand and only when you're holding it with a second hand you actually pull the trigger on the other hand and you can see you switch a torch on and off if I pull it with my primary hand of course you fire the gun and of course there's another torch here so you can hold that that way and sort of do it like that if you want to and of course when the gun hits the back of that it prevents The Recoil as well so you can sort of hold it like that and prevent recoil in that way as well but I just gave you some weapons with actual lights on the end of them as well um but for now let's just switch on a bunch of zombies there we go um yeah let's go with seven or something like that and you can of course grab a sword and see um they don't really know how to climb up that ramp um they're a bit confused they're not very well made I I made them in a couple of days really the programming for these guys and you can see the swords and stuff don't cut through what are you doing um but quite fun to mess around with yeah boom now when you um actually go to the menu that moves the game super super slowmo so you can of course mess around with guns while you're doing that as well as well and you can see that I can use the torch on the end of the M4 as well now you can switch um up to uh 20 of these zombies all at the same time so they Spawn from those uh rings at the top there [Music] o I love this and you can see not very easy to handle when you're holding in one hand oh oh get off me you that's what you get yeah so that's uh that's this area here and that's pretty much everything that I wanted to show there's obviously a lot you can do with this just to sort of mess around with it and everything crashing into this area here and uh yeah that's that's pretty much you can see here Silver Ballers and stuff I've got a a long uh long one here and a short one there uh they are pretty similar of course you can see the recoil difference on them and the way I've done the bullets and everything these are actually oh this one's actually got another Point here for the for the stock and the way I've done the bullets anyway is that they are all actual uh sort of weighted bullets and stuff so the actual speed affects their Force which is what that testing thing earlier that sort of Target board in the other Zone was uh it was for testing the actual forces coming off each of the bullets and it's literally speed based everything's sort of speed and physics based there's no sort of damage multiplier on the bullets themselves well there is a value for that and that's for for things like uh like this here which of course doesn't do much physical Force whereas other things do clearly a lot more physical Force um but anyways that's uh that's that of course you can go around punching the zombies if you want to um uh the reaction time is not for the zombies it is for the testing zones here and of course you can go through there with uh let's say we've got uh one of these with a torch light on and you can see this looks pretty cool in dark of course you can see them with the light off anyway in fact you might be able to see him better with the light off but uh yeah that's pretty much that that's the end of this video to be honest um go ahead download it from .io and uh and and try this try this out just just try everything out see how it is it's not fully completely completely perfect yet everything's a little bit glitchy sometimes especially the small objects the sort of golf and stuff all of the little physics objects it's all a little bit glitchy but yeah have fun you can mess around with everything in this place thanks for watching goodbye