The crag: a 26 m box-rock cliff with a graded climbing route
North of the playground, facing spawn: bouldering blocks, a ladder to an 8 m rest ledge, a jug wall, a 0.4 m traverse ledge, an overhang with monkey bars and a lip bar onto a 16 m rest ledge, a chimney to the 26 m summit with throwable props. A 'Crag' teleport marker at the base is the way down; teleports now land the floor on the marker's height. Floor widened to 80 m. Regression: scenes/crag_spike.tscn (reach, free space, overlaps, height, line of sight). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -62,6 +62,7 @@ public partial class WorldPanel : Node3D
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{
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_propShop.Respawn();
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GetNodeOrNull<Playground>("../../Playground")?.Reset();
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GetNodeOrNull<Crag>("../../Crag")?.Reset();
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_menu.Log("Props reset");
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};
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_menu.PingRequested += () =>
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