Project TX video extractions into hugs research; dedupe AGENTS.md grab item; close research phase

This commit is contained in:
Foxyz1302 committed 2026-10-01 22:09:21 +03:00
1 parent 9c676f49d3
commit 970b5f1d50
3 files changed
+70 -19

No files matched your search

+10 -5
View File
@@ -263,11 +263,16 @@ PropShop, PropGrabber, PhysicsHands, BodyRig, FadeLayer/Fade. Action map: `openx
wants to pursue a full physics VR body (also as reusable tech for a second project idea);
the hug should be mostly physics with detection for future interactivity. Research done:
`research/vr-body-physics-hugs.md` (prior art + phased design; §6 = Nimso's "Hybrid
Presence", the closest known implementation, closed-source, only videos) and
`research/vr-body-physics-godot.md` (verified stack facts: no Generic6DOF, hinge velocity
motors work, PD-follow proven by the hands). Owner offered video-extraction of Nimso's
deep-dive videos — pending. Recommendation shape: staged torso → 2-segment arm chains
(chase-driven, Boneworks/Nimso tier, NOT per-bone skeleton sim), test hugging props.
Presence", the closest known implementation; §7 = owner-extracted video breakdowns of
Project TX: hierarchical per-joint force budgets, script-relaxation hand adaptation,
active-ragdoll NPCs with grab anchors) and `research/vr-body-physics-godot.md` (verified
stack facts: no Generic6DOF, hinge velocity motors work, PD-follow proven by the hands).
Research verdict: the technique is an independent-implementation match of our existing
chase-drive architecture; no more video extraction needed now (conditional: Spideriini
elbow handling if Stage-2 elbow jitter bites; Test Chamber if a locomotion stage ever
starts). Recommendation shape: staged torso → 2-segment arm chains (chase-driven,
Boneworks/Nimso tier, NOT per-bone skeleton sim), test hugging props; muscle model =
hierarchical budgets (hand ≺ forearm ≺ shoulder ≺ torso) scaled from body mass.
Character model: keep boxes for the physics work (owner asked; see research §5-6).
2. **Grab points on special objects** — grab is palm-proximity to the prop origin today;
special objects may want authored grab anchors (see `research/vr-grabbing.md` taxonomy).