Initial commit: VR Messs workspace (grab v5.3.1, body-physics research)
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[gd_scene load_steps=5 format=3]
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[ext_resource type="Script" path="res://scripts/TeleportMarker.cs" id="1_marker"]
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[sub_resource type="CylinderMesh" id="Mesh_disc"]
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top_radius = 0.45
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bottom_radius = 0.45
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height = 0.02
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[sub_resource type="CylinderMesh" id="Mesh_beam"]
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top_radius = 0.03
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bottom_radius = 0.03
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height = 2.5
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[sub_resource type="BoxShape3D" id="Shape_pick"]
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size = Vector3(0.9, 2.5, 0.9)
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[node name="TeleportMarker" type="Node3D"]
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script = ExtResource("1_marker")
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[node name="Disc" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.01, 0)
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mesh = SubResource("Mesh_disc")
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[node name="Beam" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 0)
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cast_shadow = 0
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mesh = SubResource("Mesh_beam")
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[node name="Label3D" type="Label3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.9, 0)
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pixel_size = 0.004
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billboard = 1
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text = "1"
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font_size = 128
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outline_size = 24
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[node name="Body" type="StaticBody3D" parent="."]
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[node name="Shape" type="CollisionShape3D" parent="Body"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.25, 0)
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shape = SubResource("Shape_pick")
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