Body physics Stage 1: PhysicsTorso chase chest (30 kg PD + yaw servo), collision layers reworked (3=body, 4=hands, no self-collision), BodyRig visual-only, BodySpike regression (PASS 3x, all spikes green)
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@@ -45,6 +45,7 @@ public partial class PropShop : Node3D
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{
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Color wood = new(0.45f, 0.3f, 0.18f);
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StaticBody3D table = new();
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table.CollisionMask = 0b1101; // world + player body + hands
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table.AddChild(new CollisionShape3D
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{
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Position = new Vector3(0, 0.725f, -0.6f),
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@@ -95,6 +96,7 @@ public partial class PropShop : Node3D
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ContinuousCd = spec.Mass < 0.1f,
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ContactMonitor = true,
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MaxContactsReported = 4,
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CollisionMask = 0b1101, // world + player body + hands
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};
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body.AddToGroup("prop");
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