Body physics Stage 1: PhysicsTorso chase chest (30 kg PD + yaw servo), collision layers reworked (3=body, 4=hands, no self-collision), BodyRig visual-only, BodySpike regression (PASS 3x, all spikes green)
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@@ -66,8 +66,8 @@ public partial class PhysicsHands : Node
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ContinuousCd = true,
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ContactMonitor = true,
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MaxContactsReported = 8,
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CollisionLayer = 1,
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CollisionMask = 1,
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CollisionLayer = 0b1000, // layer 4 = player hands
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CollisionMask = 0b1001, // world + hands; chest (layer 3) excluded both ways
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};
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body.AddChild(new CollisionShape3D { Shape = new BoxShape3D { Size = HandSize } });
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MeshInstance3D mesh = new() { Mesh = new BoxMesh { Size = HandSize } };
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