Body physics Stage 1: PhysicsTorso chase chest (30 kg PD + yaw servo), collision layers reworked (3=body, 4=hands, no self-collision), BodyRig visual-only, BodySpike regression (PASS 3x, all spikes green)
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=19 format=3]
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[gd_scene load_steps=20 format=3]
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[ext_resource type="Script" path="res://scripts/Main.cs" id="1_main"]
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[ext_resource type="PackedScene" path="res://scenes/teleport_marker.tscn" id="2_marker"]
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@@ -9,6 +9,7 @@
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[ext_resource type="Script" path="res://scripts/PropGrabber.cs" id="7_propgrabber"]
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[ext_resource type="Script" path="res://scripts/PhysicsHands.cs" id="8_physicshands"]
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[ext_resource type="Script" path="res://scripts/BodyRig.cs" id="9_bodyrig"]
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[ext_resource type="Script" path="res://scripts/PhysicsTorso.cs" id="10_physicsTorso"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_sky"]
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sky_horizon_color = Color(0.66, 0.72, 0.81, 1)
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@@ -55,6 +56,7 @@ shadow_bias = 0.04
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shadow_normal_bias = 0.5
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[node name="Floor" type="StaticBody3D" parent="."]
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collision_mask = 13
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[node name="FloorShape" type="CollisionShape3D" parent="Floor"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.05, 0)
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@@ -113,6 +115,9 @@ script = ExtResource("7_propgrabber")
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[node name="PhysicsHands" type="Node" parent="."]
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script = ExtResource("8_physicshands")
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[node name="PhysicsTorso" type="Node" parent="."]
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script = ExtResource("10_physicsTorso")
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[node name="BodyRig" type="Node3D" parent="."]
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script = ExtResource("9_bodyrig")
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