Research: avatar arm length vs real arm length (Porssut 2022, Ponton CHI 2024, fitted avatars 2023, VRChat/Bonelab/Nimso) -> decision: fitted physics body + calibrated arm length, avatars as skins; fix seated-arm wording
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
35fbbf0306
commit
4c27d68e84
3 files changed
+76
-6
No files matched your search
@@ -376,8 +376,9 @@ Default anthropometry when only height H is known — **Winter, Biomechanics and
|
||||
T-pose/max-reach calibration override arm length (armLen = (wingspan − 2·0.129H)/2 − grip offset); model the
|
||||
clavicle as its own driven segment (sternoclavicular → glenohumeral, 0.129H) with elevation/protraction limits
|
||||
so reach "beyond" the arm comes from shoulder lift/protraction + chest lean, exactly Nimso's "the shoulder moves
|
||||
up as you lift your arm". Seated play: calibrate standing once and keep the profile (seated head height must not
|
||||
shrink the body — the VR Messs playtest bug).
|
||||
up as you lift your arm". Arm length must come from a saved calibration, never from the current head height
|
||||
(the placeholder rig derived it from head height ×0.46, clamped to ≥ 0.50 m — the owner's "arms were just short").
|
||||
Full decision + sources: `vr-avatar-arm-length.md`.
|
||||
|
||||
## 4. Still unknown (must be designed/tuned by us)
|
||||
Exact ground-control force law and gains; muscle drive gains/torque budgets per joint; the elbow "simple
|
||||
|
||||
Reference in new issue
Block a user