Docs: step 2.6 and the crag
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -40,7 +40,7 @@ TERMINOLOGY (owner-corrected — use precisely):
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`body_spike` "BODY: …", `collapse_spike` "COLLAPSE: …", `arm_spike` "ARM: overall PASS",
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`sixdof_spike` "6DOF: overall PASS" (run FIRST with `weld_spike` whenever the addon binary changes),
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`truebody_spike` "TRUEBODY: overall PASS" (no physics; plain `--headless`), `menu_spike` "MENU: overall PASS"
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(in-VR menu input injection, no XR). All nine PASS as of this handoff.
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(in-VR menu input injection, no XR). `ragdoll_spike` "RAGDOLL: overall PASS" (`-- only=a,b` runs the phases whose names contain a or b), `crag_spike` "CRAG: overall PASS" (layout geometry only). Only run the spikes your change touches — the full set takes a while. All nine PASS as of this handoff.
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**Fresh checkout / new worktree: run `godot-mono --headless --import` FIRST** (it may segfault at
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exit — harmless) — without `.godot/extension_list.cfg` the Box3D extension silently doesn't load,
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Godot falls back to its default physics and weld/grab/arm/6dof spikes report CHECK. Headless asset import:
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