Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference

- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis,
  VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified),
  open unknowns
- research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable)
- research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint
  mapping (spherical/motor/prismatic/distance), superseded-as-target note
- AGENTS/HANDOFF research pointers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# Walk-O-Motion VR, Hand Physics, Minecraft Swords, Ledge Detection, Grapple Hooks... (zG-l4fhRRng, 612s)
hey LEM Soni welcome back to another via our physics demo test video thing whatever you want to call it today we will be showing back the collision physics I've gotten thrown back in yes you can actually physically lift labels and stuff if you're wondering what these white things are they are non-existent that is where the Ray casts are being done for something what is that something right let's have a look so I'm holding the triggers right now nothing is happening nothing is happening I'm not grabbing the table however I grab it at the edge I can't grab it that is because I've got edge detection on now yes you can see them they actually clip on there you go clipped on and ignore the set of swords here edge detection isn't necessary for things like this which is a sword so you can actually grab it at any angle I've had a sort of a grabby section here the blade however does not work like that it is a physics thing all complete physics so you can actually swipe with it you can't push this table along and drop it throw the sword let's get this ax over here so you can see that with both joints you get two-handed weapon weapons fling right so we've got a random sorted assorted set of weapons for attack just for fun you probably recognize the place the place is the Tuscany demo the original oculus rift demo except here you can see a few missing sections here except I've done a lot of editing on it to make it work with all of my little physics e things we also have a Minecraft sword just for the fun of it it is a nice diamond shiny color so you can see it here nice and shiny that's a swing swing and of course it's all physics these are all physics things so it actually pushes things and of course the barrels as well I can't grab them from here however I can grab them from the edges right the same applies here so I can't grab these walls look you can see that pushing on them pushes me away but I can't grab onto these pipes oops missed come on so there's no pre-existing grubby sections on any of these things nothing here is set as oh you can grab this or you can't grab this every single bit of this is completely detected by the edge detector I also made the windows physic see if I could reach oh I can't reach that one of course they work on the edge detector as well we let's just climb through the window even though there's a door right there hmm yeah didn't detect ground there the books unfortunately have no back again I did not design this scene that was designed like that the chair of course also physics the table also physics nice and hot right yeah so you can see absolutely everything is physics it's all possible and grabbable the reason the grabby system is so cool is that I don't have to pre build anything everything that is supposed to be grabbable based on real world is grabbable of course that does mean that I can grab on edges like this for now but I will fix that very soon for now it just works oops and I'm failing because all my tracking is going crazy yeah these pipes are quite hard to climb because they don't have they have like a curved edge that's causing a bit of a problem with this but I can't climb them [Music] we tracking is going crazy by the way that's because I'm using one tracker instead of more than one because I don't have much space in my room so using one it's just it's just easier so I can still push on things and climb along them like so but it's just easier to grab onto the edges and walk along so now I'm on top of the roof we've got the nice fountain I could do some water effects and whatnot soon I could easily do that it would be quite fun to see your hands just dripping with water there when you lift them out of course this is just a test scene for the fun of it was testing this here grappling-hook thing does not work out too well so even though you can't throw it over the edge this happens actually worked hmm there we go yeah so you can't pull it more than that I can't go really far oh there we go yeah that's what happens of course we can climb this rope or we can swing on it right so the best part about this is that you can climb this rope and then need to find an edge there we are that's an edge swing right under okay we're gonna have to do from there we go and now we're climbing trees it's already detected as well none of this is set as or you can grab this or you can't grab this so you can saw stacking these things and then just lift yourself and stand if I could track it properly yeah I hit my bed oh well flowers right let's just get through these little crags there go and just for fun I imported a completely random ship from from the net no textures or anything who cares this is all just yeah this is way too big look at the scale of this of course again grab the edges work perfectly I would love to drive one of these I say drive captain one of these I'd love to like work on this kind of thing instead where once I've got this system working perfectly there we go accidentallyLine truncated