Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# VR SURVIVAL using PHYSICS, and PARA-GLIDING! - Re-Mod - Walk-O-Motion (ySaSe4D7t8k, 744s)
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it's me names sunni welcome back to another via our video today we are back in the remod sandbox the physics setups and stuff we are standing quite high up over here as you can see we've got some new water down there and we're down there is where we where the last video took place but today we have something quite cool this here is a hang glider with a lot of force as you lift it up and down you can move it sideways pretty easily though and of course it's entirely physics based so we can of course grab it with both of our hands here as you would with a real paraglider and then we just have to hop over the edge let's have a look one two three point it down and then as I lift it and you can see in the shadow oh I can lift me I actually get some of updraft now if I did a little bit of a boost the engine behind it so I can technically fly with it which is pretty cool let's have some fun it's a it uses the actual updraft that you care as a result to push it upwards and very slightly forward as well at the same time so you can see here I'm using the boost right now but I have also got a button to lift myself quite a bit and of course you can let go of one hand so you can quite literally fly with one or glide with one should I say and with the other crash into something else right so we can quite literally let's say grow up one of these as we know these are the superpower guns and then hold up pointing me backwards and let's go and we didn't really move much but you can see these things shoot as forward well the paraglider itself there's all the flight mechanics and you're probably wondering why is there a bunch of trees down there well that's the next thing we're getting in into today I'm gonna be working on some RPG style elements too well in within VR let's just drop this off over here where's it gone and it's fallen in the water so you can see in fact I'm going to reset while I'm shorter as you know I was testing this with a much lower height so you can see here pretty standard trees to do to do and here we go let's have a look at what RPG elements I'm talking about so here we have some really oversized axe shapes this one is pretty short this one's much longer and heavier and then I know that one this is literally just the axe head so let's have a look now what's happening here is we've got full physics based forces and when it hits the force is measured to create the thus the sort of the amount of damage to the tree so do this and you can see when I hit it hard enough we get a number flying out the top you can see I'm putting by a bit of effort into hitting it and I'm getting threes and fours and that's because of this axe head now if I take the longer axe which of course has the axe head the same mass so this is the same way except on a on a longer shaft and then wonder with what happens now you can see we get higher numbers it's much easier to actually hit and get higher numbers and you can see when we've hit a hundred we've actually chopped the wood itself now let's have a look at those numbers again five four three come on we're gonna get higher than that eleven I got a sixteen there Oh thirteen three so you can see those numbers are around the sort of tens to 20s maximum here with a much longer shaft and a slightly heavier head we got a twenty six out of that quite heavy and we've got much more you know we got much more impact in each hit twenty two and you can see we knock it down pretty quickly now this is really heavy so you can imagine if we have a much much heavier object on the end attached to remember this is a this is a sandbox this is a physics sandbox so we have the ability to attach things once this once it's done properly now I've done it preemptively here and we've attached some actual guns so you can see these are actual guns and you can see I'm shooting it actually does fire the bullets these are some actual guns all wrapped up together four of them with an axe head on the end and this will act as more weight so this is these are physically attached there's actually a physics object here and a physics object here here here here five physics objects all wobbling about right now and they all act to increase the weight of the head [Music] and you can see this act more like the shorter acts rather than just the head by itself even though we are I just hit my controllers together there we are technically using just the head up here but it's attached to some weapons which increase the mass and wobbly about quite a bit now of course we could change the way we do this and increase our speed instead which would probably cause the same results and we can do that by using this there we go we go I have a button that allows me to hover but it doesn't actually speed me up you can see that from that hit there we did actually hit I got an 11 there but yeah it's probably easier just to smack this thing now the idea is that you could technically take a rock a sharp-edged rock from anywhere imagine a surviLine truncated
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