Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# PROJECT TX - Back to First Person! (xknNoliE-wM, 1037s)
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it's mean and welcome back to another vr video today i am going to go through a number of the things that i've done in the project dx build um just purely in first person as a bunch of people have been asking about uh first person videos i know that there's an element of it looking sort of a little bit more real when you do vr in first person i obviously use the third person camera a lot in my videos purely because i have one it's kind of uh a little bit showy i guess it's like okay i can do vr but with a third-person camera and switch it's like wow uh now in the last video i showed you some uh physics camera so we can just drop the camera on the floor i'm gonna drop it here and then go through the um the course the obstacle course uh in in first person as well as a bunch of other things that people wanted to see in first person things like the sonic ball and everything and i'll explain a bunch of things about that as well so uh let's switch over to my camera view and say goodbye to the camera goodbye camera [Music] oh yeah we should probably bring that back up um i'll drop it here where it won't fall through the ground let's hop down i missed the barrels let's switch the player skin just for some nice uh cool stuff we'll leave speed to normal and have strength strong and you can see his elbows kind of pop out a little bit so definitely a little bit of work still to do on on those things we'll grab our clampy things just to make sure we can uh get back up if we fail whoa [Music] it feels about right uh being a cat and doing a bunch of climbing things yeah all right let's swing and uh [Music] you can do it nice and quickly um with low strength you do have a little bit more trouble with the swinging because of course yeah so you'll notice that i do kind of push myself when i'm throwing my body up like this i sort of pull down uh like that and sort of launch myself again that's a physicality thing um it's a strength uh manipulator if you if you sort of use both of your hands you're gonna accelerate a little bit better yeah so if you just use one hand it'll still work because i'm in super strength mode but if i'm in low strength yeah then it's a problem and just give you a little bit of a show just sort of switching around [Music] glitchy tracking small tracking glitch there whoops oh see this is what happens when you try and use one hand [Music] of course i've become quite fast at climbing anyway but there we go let's grab one of these this time a broom hit okay let's just do it this way [Music] there we go [Music] right [Music] right this gets a little bit annoying if you have a bad start angle oh that was just about and i'm holding the other one there we go okay we're gonna have to swing quite a bit need to get back in my tracking space there we go right okay and a swing fly me time planning time slimy time [Music] and we can just sort of walk straight over this step here [Music] don't know what happened with the hand there it tried to grab onto multiple areas we can climb a little bit faster like this again if i had low strength climbing is still a problem these are all physic boxes cat boxes i love the cat block project caller down you go and up [Music] grab [Music] i have grab a balloon oh i missed bang look at that shot wait ah yeah well let's see what it looks like when you don't power it now when you do power it stepping on balloons that's fine [Music] a little bit of glitchiness when you pull on the hand yeah but uh when you've got the high strength hands it's really cool especially if you grab this for example and then you can do this these are very light objects but if you take the heavier ones you can still pull them towards you you can see i i kind of got pulled a little bit as well it sometimes pushes me forward [Music] it's really cool missed i missed again there we go oh i love doing that really makes you feel powerful and then you can just sort of pull towards the wall as well so yeah [Music] let's uh see how it feels to get boost around in first person grab one of these now you may not have noticed or you may have noticed but uh the color of the power of the boost changes when i power it up when i press the a button so this is the regular boost and then that's the high power boost when i press the button you can see it it's supposed to be a blue flame but i think i haven't modified the colors since i upgraded the project um and actually with one booster at full power you can't push yourself up unless you're on super super powered mode but there's also one cool thing about them which is that they do actually push things as well there you go you can actually use them to push things and now i'm actually actively pushing against them as well so if we go up there for example this is where things get really cool because the force that's coming off the push is actually really good for things like balloons [Music] very cool so let's fly around [Music] and if you use the right buttons at the 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