Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# HYBRID LOCOMOTION - Beyond Gaming (vnJ3bS4MqCw, 648s)
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it's me named sunny welcome back to another vr video today you can see me in the vr world along with me in the vr world which is brilliant today's video takes place in this little area which i've built for testing i'm just going to do a quick pause and replay here just because the game is shuddering a bit there we go that's nice and cleaned up the issue uh now what am i doing here well today's video is about locomotion so i've just been working a little bit on the locomotion system but before i mention that i do apologize for my uh nice and messy uh apartment right now it is being lived in so you uh you have to understand it's uh it's not the most uncluttered of spaces now i actually already recorded this video just now um about a 20 minute recording so hopefully it should be shorter than that but even then the microphone on the rift was set too high and i sounded like i was shouting into an old youtube video uh talking about piracy now um now let's have a look at the locomotion system here so uh what i'm doing here is just testing a an amalgamation of all the little the locomotion systems that i've been working on at least the modes that i've been working on this little area is just a simple place to walk around in and as you can see i'm using my regular locomotion system right now which is uh based on the joysticks so here the uh the left hand joystick controls my direction uh you can see i'm putting it fully and you can see i don't move much at all it's entirely based on my movement in the real world as well now i do look a little bit funny while walking like this um on camera but uh that's okay in in game i feel perfectly fine and natural in terms of leaning most of my body weight on my left foot and then on my right foot and that's how it works by doing that you feel a bit like you're walking and that controls your locomotion speed and then as you move into a jog you actually feel like you're jogging and it makes you move faster however that is the base locomotion system that's the hybrid locomotion system by name and the intent there is for it to feel like you're walking or running around in the game world without losing the fidelity of a proper regular joystick based locomotion system so here i can control the direction perfectly correctly why because i'm using the analog stick but i also have more fidelity in terms of precise control of the speed i can choose to go slowly faster a little bit by walking and go into a jog and then go into a full speed jog excuse me i have been drinking a little bit of pepsi right now not sponsored never will be probably but there we go but that itself is is brilliant for games what about if you just wanted to walk around in the game world well i had shown something earlier on in a different in a previous video which was about hybrid exploration mode and the idea with this demo build is something that i'm going to put out this week i'm going to try and put this demo build itself out very soon but i wanted to put in all the little bits and bats to to make sure that all the options are available for you to truly test the different versions of this locomotion system and what i did is i actually amalgamated it here into this build so you can see this blue ring where i'm standing here this blue ring is i've placed it at the center of my play space or sort of the center of my play space and it decides what direction i actually walk in so what i'm going to do for now is actually put my controllers down and press that button to reactivate this hybrid accessibility not accessibility but exploration mode and you can see i can just walk around the same way as before but this time completely hands-free and that's the whole point right if i wanted to jog around this area i can do so now the thing is with this you can see i'm actually starting to move around in my play space into maybe less desirable areas in in my room in terms of just good tracking or safety problems so what i can do here i've added something uh a very simple and it is the ability to rotate uh fake rotate within the game world so all i'm doing is actually looking down tilting down by a specific amount and once below there that's the threshold here and then i simply rotate my head in a slightly sort of quickly quick fashion and that's about all i have to do it's not painful at all don't worry it doesn't feel uh stress on your neck or anything like that it's purely just looking down and turning your head it's uh it's not that not that difficult at all and if you feel like it is a bit difficult then all you have to do is look down and turn your body it's a it's just the same because of course the body's not tracked and that's the intent here the the idea is to be able to move around quite easily and feel like you're walking around without having to have those controllers the the point of not using the controllers is to give you the ability to walk around in this game world but in the simplest way possible and still Line truncated
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