Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# PROJECT TX - Complex Fluid Logic & Advanced Boat Simulations! (qit0-s63FmI, 20251027)
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It's me, Nimsul. Welcome back to another VR video. We are back in Project TX. It has been a very long time since the last one. And yeah, in the last video I'm just going to jump straight in. It's it's absurd. It It's I've been working on so many things on so much things within this world. And yeah, I just haven't had a chance to make a video. There's lots of things going on in life as well, of course. I'm going to try and get back to the normal processes of every week video. I've been thinking about it and I just realized that I can't do it the way that I've been trying to do in the new world of my videos. So, I'm going to go back to the classic style where sometimes I'll just jump over to another project for a video just for the sake of it. Pop back over to here. It's going to help the YouTube channel. It's going to help um it's going to help me cuz it'll keep me focused on making the video and making the stuff that I need to make to to get to a video, right? Um so, there's that. But, one thing I just had to very quickly check. Make sure that it's uh it's working. Oh, it's working. Yes. Brilliant. Okay. Uh yes, so here we are. We are back in Project TX. I'm actually back in a world uh I've recreated um which I've used in the past which is a very very very replica version of a few different places. And yeah, I I kind of feel nice and comfortable being back here as well. Now, last video of Project TX what was I talking about? I was talking about NPCs. I've done so much work on NPCs. They are now moving in a way that you're going to love. There is now a better combat system going on and they move in they're incredible for combat. But, we're not looking at that in this video. Today, we are going to be looking at the classic um the systems that I was showing before the NPCs and that is a few systems regarding fluids. Now, we'll get back to this thing in a min- in a minute. The first thing I wanted to talk about is the way that the fluids worked previously. Now, there's plenty of things that can go on when it comes to fluid systems. But, uh I basically wanted to expand on the way mechanics world work in this world. When you start with adding fluids into objects where you've got a nice pokey-pokey system known as a sword and you start poking holes into things. And then those things start dropping water and I'll switch to my camera here. And uh they start dropping water, right? Then you've got a small problem because you've got containers like this, which some of which have explosive containment inside them. And uh that's a problem. Why? Because if they have explosive content inside, what happens when you spill out the content? Well, firstly, the fluid inside can't be water, right? As we were seeing with this barrel over here. Um with this barrel as well, we can't just use water, right? It has to be something else inside here to make it explode. But, at the same time, it also is reliant on the fluid inside to explode. So, things get a little bit confusing. Um and to fix that, we have uh which you can see right here, a new fluid system that expands on the existing one. And as you can see, there is now a different type of liquid. Which actually expands beyond what you think. So, as you saw earlier, we had a system where I could um do I could poke holes into an object and it would then spill liquid out. All right? If I just grab this, you'll be able to see that. Give a little bit of extension there. You can see here the water is now pouring out of this of this barrel here. Right? And that's fine. That's all dandy. But, of course, with the system that I showed you before, the liquid was able to be filled back into the barrel by dipping it inside the volume of water volume. So, here we go. We dip it inside and it's now pouring liquid again. Right? Great. But, of course, if we had different water volumes, if we had different fluid volumes, then we should be able to do that with any liquid. Right? We're already going a little bit wacky, a little bit outside of the ordinary. Here we have I shall switch you over to my view. Here we have some different fluids. Here we have some different water volumes. They're not water, but there we go. Um here we have plum juice, which I can pop this in here. And these are just test test liquids for now. And there you go. You can see it pouring out plum juice. Oh, it's probably not the right color. But, it's really cool because I've also exte- extended the way that the view and visuals work and you can see that it actually changes the color of the view as well. There are going to be different properties, physical properties for each of these liquids, including one which you will see in a moment. But, here we go. We've got oil here, which if I I jump into here, you can see it's basically pitch black at this point. You can just about see everything, but that's uh that's what happens when you jump into oil. Right? We've got a bottle. Let's pop it in here. You can see a few bubbles coming ouLine truncated
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