Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference

- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis,
  VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified),
  open unknowns
- research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable)
- research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint
  mapping (spherical/motor/prismatic/distance), superseded-as-target note
- AGENTS/HANDOFF research pointers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# PROJECT TX - ENERGY GRABS + some Hand Posing stuff (iFniqwjspug, 859s)
[Music] it's me nem sony welcome back to another vr video today we are back in project tx uh today's video is going to be a little bit short because uh it's mostly been functional changes behind the scenes including the hand pose system yeah these are completely different hand pauses because i've really done re-redone yeah re-redone redone everything um on those on that side and i've also got grabbing back into the the game functionality but what's important about that is what comes with it so let me switch you over to my camera and there we go so let's have a look at some grabbing usual stuff you'll notice the lighting's a little bit messed up for dynamic objects definitely gotta work on that but yeah yeah regular stuff all back normal i haven't really fixed the grabbing properly so you'll notice that the the actual pauses are not good uh but let's get over to there and have a look at some fun stuff [Music] it all looks a little bit better than it did before and you can see the lighting is really a bit of a mess but uh here we go we've got um we've got mr tiny over here he's uh hanging around walking around in this space uh penguin over there he's just facing the wall for some reason yeah his uh his uh starting position starting rotation is not very good uh for this area where i've placed him but yeah you'll notice that we've got some uh rather unusual looking objects everywhere these things here are my material testing objects so you'll probably have seen something similar to this if you do any 3d graphics work at all for testing materials usually there's kind of an object on top of a pillar of some sort and yeah really cool stuff and you can see yeah it's just just for testing materials so these are a few materials that come from some of the objects there you can see here the glowing thing from my virtual studio um and some of these are more materials from the objects as well and now there's also some grubbiness on these these these actually are not grabbable but the ones over there oh so there we go we've got climbing back in and uh works well of of course it's not actual climbing it's just a grab and that's about it right it works really nicely there we go but what we have is some cool stuff working on the grabs themselves so here's the regular grab you go near an object and grab it and a lot of people have been asking about pull grabbing um distance grabbing even so let's grab this uh basketball here right and uh throw it over there and then oh actually yeah well you know what you'll stay there stay right so you can see here we've got a basketball rolling around and let's say i want to grab it now normally our pull grab system a distance grab system usually involves either just pulling the object straight to your hand or in in half-life alex fashion sort of flicking it and then it just throws itself at you um which is an unusual statement to make but what i wanted to do was something a little bit more flashy and something that i've been working on for a while when i say working on for a while it's something that i designed a long time ago and tested it a long time ago and then i haven't put it in the game since then because i wanted to get the aesthetics in first right so we have all the um we have all these sort of ideas behind the scenes and this is actually a part of the gameplay systems so here we go we grab it and part of the the sort of project px studio area project tx laboratory is an energy that is going through all of these pipes and it's really cool because it allows you to actually use that energy as well so yeah this immediately you can tell that something's going to go on in this game you're going to be getting a little bit more than just a regular physics-based movement system but there we go it's absolutely brilliant it just pulls in front of you and it holds its position in front of you so there we go and you can do it immediately so if you wanted to just drop it and then pull and grab it works fine otherwise you can pull and then grab and of course it just drops after a moment it's really fun and then it follows the actual chest position so it doesn't just float immediately in front of you right so it can actually follow you as you walk really really cool now i haven't done any limitations for it properly yet um so it kind of pulls any object except for this guy obviously can't pull him he's not a grabbable but uh yeah really really i love this thing there we go so you can see it just it just it just pulls any object right it doesn't even care about the the strength of the player so obviously we have the usual things here which i can't actually lift right so um actually i will not press that button because it will do the thing but you can see here i can't lift this any higher than this right okay with this one i can two hands there we go but even then i can pull grab it anyway right so there we go absolutely fun i love this thing i love it absolutely love it now 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