Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference

- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis,
  VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified),
  open unknowns
- research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable)
- research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint
  mapping (spherical/motor/prismatic/distance), superseded-as-target note
- AGENTS/HANDOFF research pointers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# PROJECT TX - Next-Gen Physics NPCs get EVEN BETTER! (_ByrqrCSh2w, 1675s)
[Music] It's me, M. So, welcome back to another VR video. Today, we are back in Project EX and we're back in VR. Finally, we get to actually see the game from my view or from your view, in fact. Um, yes. So, I'm continuing the talk about uh about NPCs and physics-based this, that, and the other and nonsense and blah blah blah. Here we go. We have the dude walking around. Here we have the NPC uh waddling as he wishes. He goes wherever he wants to. He's in wonder mode. I shall probably zoom you out a little bit there. That'll be easier to see uh this dude waddling about. But primarily a few things that I have to talk about beforehand. Um there he is. He's just walking around. Um in the previous video I mentioned that uh there were some advanced things going on under the hood. It was kind of a multiple state machine thing going on wherein the character would uh handle all of these actions. So right now he's got an idle action and then he's got a walk to action when he decides to There we go. He's got a walk to action. He'll handle all of his actions separately to the decision making. The decision-m is handled by the goal system. So currently he's in a goal state called wonder and all he's doing is wandering around, right? Uh but that in itself is still not complicated enough for the kind of decision making that you kind of want him to do because yeah sure he's going to wonder but other characters should be able to wonder as well and their responses to seeing me for example should probably be different depending on um dep depending on their overall role. So what I added of course was something that I call a role. Now currently this character's role is just basically you know civilian you know wanderer. Now as part of that role his uh movement system is not simply wandering around. He will also walk towards the player if he sees the player. Right now he's not seeing the player because I have my uh self set as a civilian. So, what the other thing to add to mention here, um, he has an underlying sort of friend detection system going on. Why does he keep wanting to look down? I don't know why he wants to keep looking down. Uh, but yeah, he should look around. Um, he's got an underlying friend detection system, which of course is based on something that I call a team. Now, I have my own team. This the player team is just the player, right? And then the character can be in civilian team or guard team. currently a god being, you know, the kind of typical security guard, enemy type. Um, right now he's just civilian mode, so he's just waddling around uh doing whatever he wants. So, if I were to switch my team to civilian, uh, not civilian, I'm currently set as civilian. So, here we go. I'll switch my team so that I am now player. So, now he had already seen me. So, he knows that I'm there. So, he turned around to check where I was, and now he's just going to follow me. Here we go. Uh, wherever I go, he shall follow. And you'll probably want to zoom out once more. Boink. Wherever I go, he shall follow. Now, here comes the nice part. Um, the cool stuff, the stuff that people have been waiting for. Uh, a lot of people asked the question, uh, can he run? This is a this is a standard question being asked when it comes to uh physics-based NPCs, right? Uh can they run? Well, if I just simply run away from him, we'll be able to see that he can actually run. He shall try and follow me. Come, come, come, come, come. Look at him. He's running. Actually, it's even better than this. Right now, I just have him kind of follow with the run. But I have another role for him as well. I have another uh state for him which tests this quite well and that's actually the patrol state. So this is this is the one that allows him to actually patrol an area. Right now he has wonder set and then if he were to uh patrol an area if he was a security guard um then this is what he would do, right? So here we go. I'm going to switch to NPC. Well um in fact I might switch to my camera here. Yep. You should be able to see from my view. Hello. There we go. Now he's looking at me, but we can ignore that. Let's have a look. Here we go. NPC. I'm going to set his patrol setting to zero, and that will make him switch to a patrol route. So, now he's just going to waddle around. He's going to follow this path. He'll go over to here, and then he'll walk up here. And you can see no trouble with ramps. He'll turn over here. Now, I do want to smooth out the way that they handle patrol routes, but right now he's simply just going to follow the patrol route. He does use the um pathing as well. So, if the patrol route goes through a wall, he will find his way around the wall first. Uh the other thing, of course, he's going to probably not see the tire and then he'll stumble. And he managed to survive. He's perfectly fine. There we go. He'll follow the route. He'll walk down this ramp and then he'll come around here through the maze and waddle past here. Yep. He doesn'tLine truncated