Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference

- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis,
  VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified),
  open unknowns
- research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable)
- research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint
  mapping (spherical/motor/prismatic/distance), superseded-as-target note
- AGENTS/HANDOFF research pointers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# PROJECT TX - New Menu and Advanced Body Control (ZCTAEobBEds, 1510s)
[Music] it's me named sony welcome back to project tx uh today's video takes place in the actual menu uh screen uh world that i'm working on for project dx this is not a finished product but it's basically a rebuild of the entire project because i wanted it to be super duper stable and that's why there's a menu here you can see i've sort of been working on the body system ignore all the the copies of me the duplicates over here unfortunately their hands don't move but um other than that everything else is a basic copy of me an exact copy of me and uh yeah so they they basically they're there just to just for me to test actually so yeah they're not actually physical objects they're just they're just copies of the avatar but for now let's switch back to my view here you should be able to see from my view yeah and you'll immediately notice where the torch light is coming from where the big room light is coming from this guy over here this is just a test light for now um there'll be some more advanced looking things soon let's have a look around the area i haven't finished these bubbles actually they're supposed to they're supposed to be glowing a little bit more um this is outside that door will close um the door will close when the menu starts so as soon as you complete the menu settings there uh this door will close and then you will have to get that one open and that will be the menu system to get you into a level yeah i'm going to go a little bit crazy with stuff but yeah these things are really cool looking i i really like this having these uh bubble tubes coming from the walls and stuff um yeah i don't know how how much of a performance impact having glass everywhere will be i'm gonna have to test things properly but you'll notice there's just a few random obstacles this is not a rollable object in fact there's no grabs in right now um it's just it's just a completely rebuilt version of the project but these things are here for a reason in fact i actually had some cubes to crawl through but um right now you're just gonna have to rely on this metal one and the main main test of this was to make sure the body system works now the first thing you'll you'll want to see is actually the current body when it matches my my actual uh real world height and an arm length and everything right so we've got a few settings here you'll have to ignore floor offset floor offset is it's actually an an offset for the vr floor basically my my vr settings are 20 20 centimeters too high 18 centimeters too high well too low uh off the ground so in reality if i touch the ground it's it's actually like 20 centimeters above in my vr space my vr i'm floating in my vr space right so it's just a bit of trouble when i connect only one tracker it that's just me being lazy right so here we go you can have a look at the actual body system it all looks pretty good and you can see when i turn the legs eventually catch up when i turn there we go they catch up now what i've done with the legs in fact is when i turn they don't just immediately start moving towards that rotation in fact as you walk that's when they they catch up so there we go it looked really cool um these three are actually oriented on purpose so this one here is facing me high five a double high five and then you can see here as i place my hand right in front of his face his hand becomes it goes right here right and then we've got the side view guy which is uh just sort of facing that way and then we've got the back view guy who's facing directly away and that's it they're literally always matching those orientations the cool thing is they also match my height so here we go you get to see them as they lift off the ground and here's the cool new stuff which is new but also old i basically rewrote the the body structures so as i crouch now you'll see that the body leans quite a lot and then the legs go a little bit crazy uh because i haven't finished that stuff but when i finished it look really cool but before it looks cool it'll look at least as good as this there we go so we've got an actual crawling system and you can see how it actually feels legit right now and that's because it is legit unfortunately my locomotion system kind of dies at this point so when i'm at this height i can locomote but you'll see i'm gonna keep the analog stick pushed forward right and as soon as i go too low oop there you go i'm actually pushing the analog stick forward what's happened here is my body is leaning on the floor and the locomotion system can't take it right it's it's actually not hitting ground there's no ground detected so instead i kind of have to actually legitimately crawl with my hands i'm actually pulling myself this is something that you've seen in the past in in like a much older video of mine um so there you go now the thing is the actual crawling here as as i mentioned in many of my videos with project tx project tx is all about having a proper body system uh an 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