Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference

- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis,
  VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified),
  open unknowns
- research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable)
- research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint
  mapping (spherical/motor/prismatic/distance), superseded-as-target note
- AGENTS/HANDOFF research pointers

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# PROJECT TX - AI Ragdolls! (TpEzyoWMFZs, 750s)
[Music] it's me Nym sunny welcome back to another viewer video in project TX today's video is going to be quite a short one I haven't done much visual content purely just under the under the hood and in this here menu as you can see I've been starting to create new menu systems underneath and improvements to the actual objects that are here oh I forgot the sofa on this morning's list oh so there's some fun things that have changed nothing much on the visual side though except for this guy here and as you can see he is a rag doll it's just there sort of hangs around hey how's it going what's up with your arm there we go he just sort of hangs around and if I push him around he sort of walks around and stuff like that and that's about it really he's very much a stable system he uses the same character ragdoll as I do literally the same rag doll yeah that I do and what I've done is I've got one player system that controls this rag doll and then an AI system that controls this rag doll and of course I can't grab him using the physics pin as you can see movies and around and lift him into the air and he doesn't really like it and then he will get up or at least try to he hasn't got any arm controls yet yeah it's shoulder needs some work as well there we go but he does sort of try to walk a little bit and if you saw push him around it'll sort of trip down and stand up again there we go now unfortunately I as you saw earlier oh yeah that fell through the ground not on a thorn or thank you one of these please there we go as you could see he doesn't have any health systems or the ability to care about his own safety so he just sort of ignores any attack that I make on him however he can sort of be thrown about and of course you can sort of mess around with him which is the the idea stand up and then he can sort of at least try to stand on objects again he uses a very similar system to the two the one that I'm using for my own character control and he just saw balances and as he accelerates too quickly and then he falls down he can't stand up underneath certain objects I think this one's a bit too heavy his legs are a little bit weak at the moment he's got caught a lot of work to do on this if you move a little bit too fast then he will fall down and the idea there is that if I push him around he will just off push back but if I push him too fast there we go he trips over and it doesn't always completely trip over he doesn't like just go full rag doll if you push him slowly he will actually try and stay standing and of course like there we go in this sort of half balance and get up again now unfortunately I didn't add any grab points or grab systems on him because he's not a grab object like all the other things and that's how my grab system currently works here we go where you can just sort of grab things and smack him about of course if we lift him up hmm now this now because I've activated ragdolls as part of this physics gun it doesn't mean I can grab myself now once again which is what I did in one of my previous videos he doesn't like being lifted off the ground and Scott's to lose balance so obviously if I saw move him around on this box he can just stay standing but if I lift him off the ground a little bit and then drop him he kind of lose his balance he's got work to do his AI systems you have a little bit of work to do but now you can see I can sort of grab this box and so I move him about on top of it oh and he's fallen off hold on mate and yeah so it's quite fun to see how he lose his balance over time so if I just saw flail him a little bit and you can see it just sort of loses his balance and then he's sort of leaning down again and we do have some trouble with the actual joint system when you've got his hand for example there we go you can see his joints are a bit troublesome but you can't sort of off flail him about and of course we can't drop really heavy object onto him like so and he will not be able to hold them up he does get up there we go he got his hand and off you go we have a sofa which I added just another random object you can kind of take a seat on it and get up again that's not an actual action or anything that's just me sort of pressing the Crouch while I'm sitting on top otherwise you can just sort of step up there we go and then fly around on the sofa that's very usual one of the fun things to do with this guy here is bring him over here and drop him down that run so if you go over there come along hey give me that foot he tries to stay balanced then and if you start moving too fast he just sort of trips over and yeah and you could see him he's trying to flail with his other foot you can see he does try a little bit but he's quite weak right now and there we go he does he does have a little bit of a tendency to slide you can see his legs a bit screwed up there but yeah so once he's got his hands active and he's actually trying to do things with them right now they just sort of off 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