Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# I FINALLY DID IT - Accurately Tracked Pure Active Ragdoll in VR + Sword Physics (SwQFkzBIczY, 463s)
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[Music] to me little sunny welcome back to another viewer video today you're probably wondering where have I where have I been for a while well actually nobody's probably wondering that because I know that I've randomly make videos sometimes and sometimes I just stop but I have actually been on holiday over in Turkey somewhere somewhere it's very hot it over there and it's very I did a lot of fun things I actually went jet what we called what's it called flyboarding yes there's a butterfly board this what I believe it was originally called you're probably wondering what I'm doing here so but making videos right now and right now I've been working on the physics systems once again in VR and everything you're seeing here is actually not something that I've done before well I have done it before but I haven't done it this way so I actually showed a short gif on on reddit for a while which was about active rag doll in VR this here as you can see by the arm is actually active rag doll entirely rag doll it's not the old physics system where you got floating hands connected to the body everything is 100% rag doll and you can see it pretty much tracks the hands perfectly even then look at the controller even though it's active ragdoll so there's actually force limitations and the usual stuff and I've also added some cool sword physics so you can actually stop and look it actually holds it in as you can see and pull it out and push yep pushing works of course you can see here by the wall as well if I push it actually pushes with my arm not just my hand and of course the sword also stops completely there you can probably hear some stuff going on in there behind there that's because there's another character who is also fully rag doll and you can see here I can shove my swords right through this Apple yeah these are spherical apples perfectly spherical and it actually does connect and you can see I can just pull it up and throw it off let's get another one here there we go and then and you can just throw it like that and of course the arm does start jumping about a bit so here we've got some test boxes one is very light and the other one is very heavy so push nice and easy nice and easy and this one not so hit but not so easy it was quite heavy that you can see nothing happens with it whereas nice and let's go have a look at the other guy they're probably wondering this is actually completely something completely unique and completely new nobody's tried to do this in VR like at all literally nobody nobody's tried to do the physics hands in the first place that are connected directly to the body which means you can actually climb and stuff without any extra faking and faking stuff but this goes for more than one step beyond that it's entirely ragdoll physics while having complete VR control and you can see here even with another rag doll here active ragdoll guy I have complete physics based control no no now the hips don't register perfectly simply because I've set force limits on them so sometimes you see it doesn't actually make a noise whereas other times it definitely does and you can actually again with the stubby system if I think it's very good at blocking see if I can you know what I'll show you in a different way let's get away from it that was billion that was just perfect but while he's running towards me look carefully at this hand one two three and I can choose what sort right through my hoe and a half brilliant this would work with any part of your body so you can shove it through your leg as well there we go now I can work with a sword smacking my leg and of course I can push him oh here we go here we go we've got a glitchy hand let's get it let's get it fixed there we go yes so obviously not perfect but it definitely is better than what it was before you can literally just completely control your body oh there we go I got a stopper right on him of course I can go whoo-hah and miss oh yeah his attacks are kind of animated but he uses the VR tracking system so he's able to track his animations and control himself via the physics ragdoll entirely so it's not actually animated ragdoll or anything like that he's animated his tracking is animated and then he acts the same way the mind does like in VR so he's basically another VR guy so this essentially would work perfectly in multiplayer if of course we caught the physics and everything that worked correctly now I've actually set him to slightly weaker than me so I can't push his things out of the way and then and you can see my so it stays stabbed into him but I can remove it let's do some crazy jumping again I'm using the Walker motion system that's an easy and of course here let's do some jumping dives oh yeah whoa amazing [Music] one more time one two three come on you go in and then you don't come out together there we go that's what I wanted to do brilliant anyways that's this video I'm gonna be messing around with this active ragdoll based physics becLine truncated
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