Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# GMOD IN VR! - Re-Mod with VR Locomotion and VR Spiderman Grappling Hook! (S9uPWiKTbWo, 456s)
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it's me n Sony welcome back to another Gmod style physics video um physics sandbox this time I've got quite a lot of uh work done on this one here's the new menu it's a giant tablet that appears in game now this game itself is completely VR a native VR compatible so I've built the menu so that it's 3D and in the game this tablet you can move around you can just tap it open whenever you want to and if you hold it open it'll move with you and you can you've got that cursor on the screen as well um I've added the grapple hook here which works very differently to what you usually see in games where the grapple hook itself doesn't just pull you inwards yeah we've got a very weird physics problem going on here with very sort of thin colliders anything that's very thin can fall through the ground a lot so yeah that's just a problem with unity I'm going to do a lot of setting changes and whatnot tweaks here there everywhere and hopefully that'll fix the problem to some extent beyond that everything all of the models here all of the objects that are being added all of the props they're all coming from external files none of them are actually part of the game you can set the buoyancy you can set the mass of the objects you can specify the shine and the way the material acts everything is coming from external files a simple in file that tells all the settings for the objects um for the props and a obj file for the actual mesh a JPEG for the textures I am going to extend that it's going to be possible to actually use other texture files other model files hopefully if I can get some good um 3D model paes for Unity beyond that right here I'll probably show off some of the tools so you can see with the with the physics gun that you can actually lift objects and freeze them in the air you can rotate them but it doesn't stop the camera from moving so you can see me going up and down shaking my head a bit um in game I'm not currently playing in VR mode um but I will show you later on in the video that I've got it running in VR properly as well I've added Locomotion as well my Locomotion system if you haven't seen that working in in play yet and you haven't seen the videos that I've done on walkom motion check them out on my channel uh because you're probably going to love how The Locomotion is working now uh in VR I haven't got my hand controllers yet yet uh working in Steam VR I've been working on that if you look at the Twitter Twitter feed you can see that I'm using PS move controllers now because I don't have the money to buy a Vive and here you can see I'm just showing off the joints in the game so I click on the wheel that I've spawned and I click on the uh vending machine that's supposed to show Coca-Cola on it which is I'm not sponsor I'm not sponsored or anything like that I just chose a random picture from the net and um unfortunately it's coming out so of flipped over so it doesn't say Coca-Cola it says it the wrong way around anyways there you go I added the access joints to these wheels onto the vending machine and you can see it just naturally works as it would in Gmod as well this is all completely done from scratch I haven't even been working on this for a month yet um all of the models in the world as well I've built myself so that sort of central brick building over there I didn't rip that from Gmod I just remade it myself and I added this pool of water here to test the buoyancy and test the underwater physics as well um here I'm just going to play around with the grappling hook a little bit more and you can see that it doesn't naturally pull you in there is a real button which allows you to sort of elastic pull in but unlike all of the other games that you see with grappling hooks I just didn't want it to have that elastic feel where you shoot where you want to go instead you have to swing very much like Spider-Man uh rather because it's just more fun this way and this is all completely VR compatible uh you can see that it attaches The Anchor Point of the actual rope to the grappling hook itself not to the character so if you move the grapple hook back it pulls the character in so that will work very well once I get my hand controlling controllers working you'd be able to literally shoot forward move your hand back and pull your actual character body forward without any of all of that fake stuff uh where you're sort of pulling through the elastic of the Rope itself so I'm switching over to another video here so here I'll just be showing off some of the actual web swinging um rope swinging should I call it because you're not really using webs but the obviously the idea comes from Spider-Man I mean come on it's is the best thing ever if you can make a VR Spider-Man where you can actually swing rather than just pulling in then do so so I did and I added it to a Gmod Sandbox well Gmod style sandbox this is not Gmod this is my own version of Something of it anyways um you can see here that you can you 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