Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# PROJECT TX - Breakables & Advanced Loose Grabbing! (POQ_Wm_ZK2o, 1241s)
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[Music] it's me named sony welcome back to another vr video today we are back in project tx i've got a few uh sort of mechanical changes uh going on here as well as uh some a little bit of uh sort of hand stuff that i needed to talk about grabbing stuff and whatnot so um let's let's have a look so here we go uh we have here a new little weapon here and this is relevant because it is relevant to the balloons which can now actually act like balloons let's grab these there we go uh so here we go balloons let's pop you out a little bit here what we can do with balloons is we can actually take this hammer and we can go we can pop the balloons and that's important why because it is part of the breakables system so i've got actually a reactables concept which basically an object can have something called a reactable attached to it and if it is reactable then it has um explosive it has uh you really collision detection and it has bullet detection as well so bullet detection let's have a look at these balloons again balloon popped wonderful right but those aren't the only things that we can damage so here we have a crate let's put you in regular camera yep that's right and this crate over here that's a great box this is a crate this crate is also breakable so this is the cool part right here we go it didn't break um so yeah they don't currently have a proper health system which i kind of want to work on a little bit so that they can be damaged over time but unfortunately they don't do that right now instead they are just purely based on impulse so as long as you hit it hard enough um it will break there we go wonderful it breaks wonderfully and of course the same thing applies for these boxes here well if i can't pop it on a wooden box i can probably pop it on a metal can uh oil drum there we go wonderful yes so the point that i wanted to make that is that things react differently depending on the material that they hit for example if we have wood bat what nothing and you can see that i have not actually put any put any audio in yet uh either but if we take metal bat metal bat is good metal but can break things nice and easily wonderful and of course metal bat can also knock him out wonderful but the best part is when you knock him out using a box so let's get him one two three oh that didn't work very well and he didn't break the box either [Applause] right okay so there we go it's uh it's pretty cool it's a workable system here we go we we've even even got some attached to this oh sorry there we go one two three wonderful a breakable broom as well so there we go i've kind of set up the pieces nicely uh they break nicely it's only those pieces so far that are breakable but they do break with other things as well so not just collisions so here we go um we've got the crate and i just punched it wonderful there we go so yeah you can break with other things like smashing it up wonderful and then explore these two get over here in the box and whoa and it actually sends the pieces out as well what are you doing trying to go back in the vending machine get out of here now currently these pieces are all um just despawnables right so they just there we go we just they just vanish over a certain time frame depending on the object i can set a time frame for these boxes since they have a lot more pieces i actually decreased the amount of time that they spend and you can see that it's just one set of pieces for now uh i haven't done sort of um partial breakage where you can break pieces off uh not yet but that is something that i plan on working on and i haven't made them full props either they're not grabbable or anything like that i can make them grabbable without making them props that's pretty easy it's relatively possible but uh not not the west so let's go get the physics gun there's the physical gun before before i get that these two special version of the penguin launcher of course they launched something as well and you can see based on their colors that they launch balloons i really need sounds don't i it would be much better with sounds but there we go i decreased the rate of fire uh well no i increase their rate of fire i decrease the delay time so they can just fire much quicker now than the penguin grenade launcher um also do they no they don't pop they don't pop when i go that close but there we go wonderful just balloons everywhere absolutely everywhere and why because we can pop them now i did add some blood blood effects to this dude um what how are you get uh oh we've got the wrong material on your arm he's getting bullet holes on him like legit bullet holes not not the blood holes uh they don't actually affect him as you can see he's still perfectly fine he can walk around but he can't get knocked out by a metal gun wonderful right of course as you can see all the balloons are very popular they'll be even more poppable when i've got around a a machine gun of sorts let's see grab one of these and one of 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