Research: exhaustive Nimso Project TX study (82 video transcripts) + Boneworks/BIMOS rig reference
- research/nimso-project-tx.md: chronological per-video notes 2017-2026, topic synthesis, VR Messs scope, proportions & calibration (Winter/Drillis-Contini/Dempster tables verified), open unknowns - research/sources/nimso-transcripts/: yt-dlp auto-caption transcripts + dated index (re-pullable) - research/vr-physics-rig-hexabody.md: BIMOS/HexaBody/Boneworks reference, Box3D native joint mapping (spherical/motor/prismatic/distance), superseded-as-target note - AGENTS/HANDOFF research pointers Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# RoomWalker - Another New Locomotion System! (PN8h4rGf1IM, 565s)
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it's me n so welcome back to another VR video today's video is a very short one uh it's just about an idea that I had um for for Locomotion now the other day I was watching well the other day this like 2 3 weeks ago I I I I worked on this locco system for a day uh but it wasn't it wasn't today it was a little bit ago I working um I was watching a video uh titled walking around Skyrim now what you might notice uh when when you see videos like this there's there's a bunch of videos like this where people kind of walk around the games that they play and um what they do is they they kind of walk in the distance that they want to and then they turn using the analog stick and then turn in the real world and continue walking in the distance in the direction they were going in game right so I thought maybe there's a better way to do this right maybe I could write a local system that'll allow you to do that automatically uh with minimal effort or or no thinking at all really and um excuse me and I'm kind of breathing loudly because the headset just leans in all the wrong ways right just lift this off my face and I'll be happy that's what I kind of do when I place my headset you might notice my face is kind of always making these stupid blooming it doesn't matter anyways so Locomotion now you may know I I build a bunch of locomotion systems in the past uh a bunch of that's that's a lie I've built uh two Locomotion systems so far one is my regular Loco system that I use in in pretty much every video that I I build in VR where um my hybrid Locomotion system where you kind of physically move in place walk in place or jog in place and you move in whatever Direction your controller is telling you to go I made a different version of that which was called exploration uh because it was all about sort of exploring rather than game mechanic friendly it's not super efficient uh and you kind of use the position in the game playay Space in your in your VR space in your room uh to to direct that system and then the same thing as before where you kind of sway or or jog in place and that gives you full directional control without the controllers right brilliant but this one is intending to do something completely different there's no swaying or or walking system at all all it does is assume that whatever Direction you want to go in you push you push the analog stick is the direction you're going to physically walk and that means you actually have to perform the physical space so look carefully you can see that I push the left analog stick and I go absolutely nowhere but this is directing which direction the system will allow me to move and all I do then is I physically walk so I'm going to push forward I physically walk in that direction well you know what we'll do it that way so that we're not going down a hill I physically walk in that direction and then that's the axis I want to move in so all I have to do is then continue the amount of distance that I want to move going backwards and as you see in the end I get the actual movement that I want it's so ridiculous it's so ridiculous so there we go I get the physical movement that I want and I have to perform the actual distance that I'm I'm moving right so all I do is tell it what direction I want to go and then I just keep walking wonderful it works and and it does exactly what I wanted it to do which is it allows you to use your entire room s space um and you're never getting any actual fake locco right you're never actually moving in place using a loo system you're just physically performing the distance you want to perform so for example if I want to walk all the way to that yellow thing and this is going to take a little while because you are physically walking all of that distance right there we go and of course it takes speed into account so you can just kind of speed it up a little bit but it's a little bit much more it's a little bit much more that doesn't make sense it it's much more Awkward that way when you're trying to because you have to change direction constantly right in your real world uh but but the point here is I'm not having to hold my head and and rotate everything and I'm not constantly losing my orientation when I'm when I'm rotating using the fake stick to do this instead I'm just I'm just walking in the axis that I want right and I never have to think about it I push the analog stick once in the direction I want to go it I'm holding in that direction and I just move I just walk naturally and even if I go sideways right I'm still pushing forward I go sideways it allows me to do that it's not cutting out all of my motion I'm getting the actual room scale movement that I want but any backwards movement is swapped to forward movement that's it and it it just does it right so there we go and I can just walk into this little area here and carry on right I don't how far am i this way all well that's fine and again it it's directional right so I can I can 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